anyone usin a Yoda? -1 reply

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Tanuki

I'm too cool to Post

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28th September 2003

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#1 14 years ago

so I've got a Yoda character model that I got from jk2files.com, but does anyone know how to properly resize him for use in multiplayer in Jedi Academy? any help would be greatly appreciated, thanks.




Miko Reglia

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17th April 2003

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#2 14 years ago

you need a tckmodel sizer thingy which can only be found in mods, so we will have to wait until one is released with it.




elvencrest

Excelsior!!!!!

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19th January 2003

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#3 14 years ago

Can't you simply scale him properly by altering the "yoda.npc" file, which would be located within the ext_data/npcs folder, if one existed?

When I bring JO skins, models over to JA, I alway's make a .npc file for the character. I have no idea if JA .npc files function in multiplayer (as I have yet to play that mode) as they do in single player. If I was using yoda for a SP game, resizing him would be a sinch.

Would this work for multiplayer? If so, there's your answer. If not, sorry for wasting your time........... Hope this helps you out.

................."live long and mod"..................




Tanuki

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28th September 2003

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#4 14 years ago

It's a good idea, but my theory is that it won't work. In Multiplayer, he would no longer be an NPC, since he'd be controlled by a player.

However, I do not speak from experience. So I could be wrong. Has anyone tried this? and can you shed some light on this situation?




GothiX

No Time to Cry

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18th September 2003

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#5 14 years ago

JA doesn't allow model scaling in MP by default, simply because it'd be unbalanced: Smaller characters are harder to hit.




elvencrest

Excelsior!!!!!

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19th January 2003

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#6 14 years ago

That's too bad "GothiX". You would figure the people at lucasarts would have learned something from all the mods which have been created which take advantage of "realistic" scaling in regards to saber battles.

Smaller characters, while harder to hit, could be balanced by the fact that they also caused less damage. The opposite was true for larger characters, (easier to hit, but they caused more damage in battles).

Oh well, someone I'm sure will figured this problem out sooner or later.......... Sooner I hope.............

...................."live long and mod"......................




GothiX

No Time to Cry

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18th September 2003

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#7 14 years ago

In that case you can make a character the size of an ant, unhittable, that'd take a while to do damage but is virtually invincible. Maybe they diodn't want that to happen?




Miko Reglia

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17th April 2003

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#8 14 years ago

yeah you got a point there...




Gang*

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31st January 2004

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#9 14 years ago

i have a mod scaler... if u want it instant message me on msn or aim msn= [email="ludacr1s89@hotmail.com"]ludacr1s89@hotmail.com[/email] AIM= ho0 sh0t cha (the caps are zeros there not capital o's the lower case r o's tho, if ur having trouble just copy and paste it then)




Darth Nixua

Slightly cooler than a n00b

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1st January 2004

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#10 14 years ago

i think scaled models would be good if the model comes with it then u have the right model size with out cheating plus it could be balanced then no ant sized cheaters.... does that make sense?




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