Hey there all, i've been posting here latly (well tonight). And something that i liked in other JediMod mods (mainly OMNIMOD because i used it for so long until it just up and left) was the Clan speak (and admin talk but thats in another post but this will have some relating to it). The clan speak would work like this: Messagemode2 (the team speak option) had a change button that was bound to a script that changed it's fuction, Eather A) Talk to Team B) Talk to 'Clan' or C) talk to admins. Talk to team worked like it does normaly, hit the button and it would then switch to talk to 'Clan'. this is where you had some configing to do. In consoel you would type in \clan and anyone with the same password entered would see the text come up as "^1[CLAN]: TEXT". Hit it again and TALK TO ADMIN would come up, but only ADMIN could see it (level 2 only in omnimod which should be configureable) and everyone could use it.. instead of typing in \amsay (jediacademy mod) in the console (which there should be some version in Duelers, or some sort of admin whois that players can do). Oh and it came up in ^3yellow. just somehting i miss from other mods :D
Not a bad idea. Lee'd probably just have to make a messagemode4 (or m_mm4, whatever) for admin & another messagemode5 (m_mm5) for clans/buddies. This would obviously not fall into the multiple password category like the other ones do (would cause complications as far as sending messages goes).
Heh, I just suggested an admin chat the other day. Theres already a messagemode4, so he would have to make a 5/6.
I think what can be done here is to create a "clanpass" cvar (similar to other mods). When the gametype is FFA then I can modify the normal Team chat code to make the team anyone with the clanpass set correctly. That way, in FFA you can chat with your clan mates as if you were in a team based game mode. The default for team chat in FFA is to broadcast and this is redundant with the standard chat command so we would not take away any capability....
Sounds good, as long as the clanchat broadcasts are in some way easily recognized, and everything is still logged.