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Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#1 16 years ago

Hey, I'm new to mapping and I'm just learning GTKRadiant but I don't know how to compile my map! The list in the bsp menu is huge and I don't know witch one I'm suposed to use.

Any help here would be hot :rock:




GothiX

No Time to Cry

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18th September 2003

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#2 16 years ago

get q3map2toolz at http://www.planetquake.com/hro/webs/q3map2toolz.htm and confiugure the compile yourself.




Guest

I didn't make it!

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#3 16 years ago

But he's new to mapping so using the built-in menu is probably the best place to start.

If you look at all the options they all contain a bracketed bit such as (single), (fast), (full). Compiling a map works in 3 stages known as BSP, VIS and LIGHT, to do a vis or light you must have a bsp - important info for the (single) options.

Anyhow (single) bsp -meta will create a basic BSP - the file you can play in-game using the /map or /devmap commands. This is good for a quick test to make sure all your entities and textures look OK. A (single) -vis adds the vis data to the BSP, this is where you must have a BSP to start. After this stage you can go around your map to see what the FPS is like. A (single) -light -fast -super 2 -filter adds all the lighting to your BSP. After this, you can look at your map to see if it's bright/dark enough and OK to release.

If you just want to do all 3 stages at once to see how it looks use (final) bsp -meta, -vis, -light -fast -filter -super 2 and this will create your BSP with all the vis and light data.

Often, for final releases you'll want to use the option similar to above but with -bounce 8 at the end, this is just a way of simulating real-world lighting more by "bouncing" light off of surfaces to illuminate the map more - this takes considerably longer to compile tho.

The rest of the options in the BSP menu you can work out if you just think about it for a while and use what you need to :)




Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#4 16 years ago

Thanks for the help! I tried the (single) bsp -meta and went into JA ( in another thread it said how to set up GTK for JA) I typed devmap Balinstome (thats the name of my map) but it said could not fined file. O I just remembered all my compiling components have a QE in front of them.

Again thanks for the compiling advise, GothiX just kept on saying get the q3 compiler.




Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#5 16 years ago

O, wait, it said Q3map2




Guest

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#6 16 years ago

Q3MapTools is great for ppl who get into it easily, but for new people it's just as daunting, if not more due to all the options, as using the menu in GTK. The JA GTK Radiant will be out soon and with that you'll get the menu (again) but no messing around this time as it will already be pre-configured to work with JA :)




Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#7 16 years ago

Yup, patiance it the key to a successfull mapper, PATIANCE! Read that in another thread, but its hard to be patiant when JK2 is only half of JA, I want to make JA maps so I dared try GothiX's way. :uhoh: to much to do to get it set up, then just as you finaly get it working [COLOR=DarkRed]BOOM[/COLOR][COLOR=Black] the JA GTK is released.

I'll just have to wate :sleep:




Guest

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#8 16 years ago

Waiting is one of the hardest and yet best things to do!




Runecaster2

I don't spend enough time here

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1st August 2003

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#9 16 years ago

Wait, JA GTK is out? where is it....




Guest

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#10 16 years ago

The unofficial beta is out: http://zerowing.idsoftware.com/BT




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