Compiling a Saber Hilt -1 reply

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udsahn

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20th December 2003

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#1 14 years ago

okay, I've got the .XSI (how often does that happen? Actually having the model 'before' the post :D ) exported (0 bones, only the tag for the saber's blade, and the model/texture). Now I need some help on getting Assimilate to export it as a .glm. I've searched the web a bit looking for a tutorial on making saber hilts, but having not found one, I figured that it would be better just to post ;). Seeing as how I can't possibly be the first to make one and all :) . Generally, what assimilate tells me is that it doesn't support 1 frame .xsi's...but how can this be true? If anyone's found a working link to a tutorial, I'd like that :D . Hope to hear from someone soon, -Ud'sahn




udsahn

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20th December 2003

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#2 14 years ago

no need for reply, I figured this one out myself ;) if anyone has any troubles with getting sabers into JK2 or JKA, I'll be sure to reply :D




trist_55

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31st October 2003

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#3 14 years ago

can some one please tell me how to get my hilt in game i have made it and it is fully skinned and ready.

i am using gmax to make it.

your help will be apreciated.

thanx a lot.