Few things we noticed in 1.3... -1 reply

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Marker0077

Some n00b that binds specials

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10th August 2002

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#1 15 years ago

Mike (JA Coder) & I just spent about an hour testing the various damages & whatnot in Duelers 1.3. Here were the average results of that...

Blue horizontal swings do about 25 damage. Blue vertical swings do about 30 damage, however, if you are up very close on your opponent you can get 50 damage on him/her. We were obviously a little thrown off by this so we tested this a variety of times more & while it was not happening steadily, it did happen quite a few times. Blue special averaged out to about 60 damage.

Yellow horizontal & vertical swings do about 30 damage & the yellow special does about 115 damage (depending upon how long you are hitting your opponent, 115 was the max).

Red horizontal swing averaged out to 55 damage, red vertical averaged out to 127 damage, & red special averaged out to about 150 damage but we were able to get it up to 170 damage a couple of times.

Orange horizontal & vertical swings do about 27 damage & the orange special was in the 70 damage area.

Purple horizontal & vertical swings do about 27 damage & the purple special be about 50 if you were hitting him/her from above but if you hit your opponent on the ground (need to get your opponent on your upper-right hand corner) the damage was about 75.

A single saber was used with the Orange & Purple tests, so if you have a reverse grip saber you can double those hits & maybe even hit your opponent like 4 times, which would obviously make them down for the count in that 1 special.

[COLOR=RED]Marker0077 LATE EDIT:[/COLOR] I am editing out the suggestions section because I changed my mind on some of these suggestions.

The Suggestions #1 Remove the ability to do a 50 HP damage with blue vertical swing (not lunge) (again, you have to be very up close to do this, it doesn't work otherwise).

#2 The Orange standard damage should be the same as red damage, which I think it is supposed to be but it isn't. Not in Duelers 1.3 anyways.

#3 The Purple special (Crab Twirl) is a bit harder to land so I think either the Crab Twirl should be able to be done in any direction, or the move should be faster. The Crab Twirl would be a great counter manuever, only problem is the amount of time it takes to do the manuever.

In any case, if the move should be faster, than some of the damage should be knocked off as well. 10 or 20 damage would do the trick I would think.

#4 The Orange special should always make the player rotate clockwise (up, looking down) instead of swapping between the clockwise & counter-clockwise. Normally you turn with the move to get more hits (like the old 1.03 days with back attack) & this is much better clockwise than counter-clockwise.




Marker0077

Some n00b that binds specials

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10th August 2002

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#2 15 years ago

I changed my mind about the changing of Purple damage. I think it should be the same as blue & I think Orange should do the same damage as red. Even though they are both faster than blue/red, there is no yellow for the non single saber users (unless you have all stances/extra stances on, which is lame) so this would be a good medium.

What would also be really cool is if you could Orange special in any direction. Orange is a bit harder to land so this would be a nice addition. I wouldn't change a thing with Purple though. That special with a reverse grip hilt is deadly as all hell.

Lastly, I am moving this to suggestions & leaving a forward in bug reports since this is kinda both.

[COLOR=RED]Marker0077 LATE EDIT:[/COLOR] The late edit in the above post is more recent than this post, so my current suggestions list is in that post, not this one.




Xemoka

The Flying Purple People Eater

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11th May 2003

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#3 15 years ago
Originally posted by Marker0077 Yellow horizontal & vertical swings do about 30 damage & the yellow special does about 115 damage (depending upon how long you are hitting your opponent, 115 was the max).

Odd I swear i've beena ble to do 150hp hits with ydfa, yes it's hard but i've pulled it off quite often with practice, it's one of my favorite moves and i can be rather devistating with it if i hit you right

Orange horizontal & vertical swings do about 27 damage & the orange special was in the 70 damage area.

I Feal that the ORANGE dfa should be a little more powerfull as it is a move that is used as a YDFA

Purple horizontal & vertical swings do about 27 damage & the purple special be about 50 if you were hitting him/her from above but if you hit your opponent on the ground (need to get your opponent on your upper-right hand corner) the damage was about 75.

Same as above

#2 The Orange standard damage should be upped by 10 HP because it is not as slow as red but not as fast as yellow. Not only that, with the way it is now, there is no point in using Orange for standard swings at all.

But for only using 1 saber, not for using a mixture of Two and Double, or being cheap in servers with quads

#3 The Purple standard damage should be dropped by 10 HP because it is faster than blue, probably twice as fast if you are doing a left-right manuever. I don't think this is as important as the Orange standard damage but since this can move faster than blue, perhaps its damage should be knocked down a bit.

I dissagree with this, as the actual area that you can hit a person using purple is small (about 70 or so degrees) and the range is also small, same with the purple dfa, if in duelers (as it may be) the ydfa range (distance from person) is higher perhaps it should be lowered so you have to be closer, otherwise that damage shouldn't change i feel

#4 The Orange special should always make the player rotate clockwise (up, looking down) instead of swapping between the clockwise & counter-clockwise. Normally you turn with the move & this is much better clockwise than counter-clockwise. [/B]

I agree with this, that it should only do one of the different turns




Marker0077

Some n00b that binds specials

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10th August 2002

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#4 15 years ago
Originally posted by Xemoka Odd I swear i've beena ble to do 150hp hits with ydfa, yes it's hard but i've pulled it off quite often with practice, it's one of my favorite moves and i can be rather devistating with it if i hit you right

Well I'm not going to say it isn't possible but it certainly didn't happen during our testing & we tested it quite a bit. Unless the head does more damage than the rest of the body (which I highly doubt since last time I checked Lee is not a fan of that sort of thing & neither am I TBH) the most you can do is 115 damage.

Originally posted by Xemoka I Feal that the ORANGE dfa should be a little more powerfull as it is a move that is used as a YDFA

No way. The Orange & Purple stances are mainly for the dual sabers & dual bladed sabers. The 70 damage was with 1 saber alone. You should be able to pull of 4 hits with 2 blades without too much difficulty, which would put the damage in the 280 damage area in 1 special alone. That's just fine where it is.

Originally posted by Xemoka Same as above

Ditto. The Crab Twirl is kind of a vertical version of the Orange special. With practice, it is very damaging.

Originally posted by Xemoka But for only using 1 saber, not for using a mixture of Two and Double, or being cheap in servers with quads

Using all 5 stances is lame.

#1) The only real advantage with Orange & Purple for single saber is a left-right manuever (Purple) or a diagonal swing combo (Orange) because Purple does the same amount of damage as blue but is faster & I think Orange is supposed to do as much damage as red & it is faster. In any event, there is no forward attack (i.e. lunge) with Orange & Purple & there is no third stance (by default anyways because 5 stances is lame) for secondary blades. The fact that Purple does damage like blue but faster & Orange is supposed to do damage like red but faster is because there is no third stance to work with & these are there to help balance it out.

#2) The specials in Orange & Purple are no where near as useful without a second blade.

#3) Animations with first 3 stances go through player model with secondary blade sabers (in other words, it looks lame).

#4) Switching between stances fast is more difficult to do with 5 stances & can screw you out of counter moves a lot of times.

All in all, 5 stances is lame.

Originally posted by Xemoka I dissagree with this, as the actual area that you can hit a person using purple is small (about 70 or so degrees) and the range is also small, same with the purple dfa, if in duelers (as it may be) the ydfa range (distance from person) is higher perhaps it should be lowered so you have to be closer, otherwise that damage shouldn't change i feel

With Purple you need to aim your opponent to your upper right hand side for a ground attack & just beneath you for a lower attack. The Crab Twirl can be used in 2 different ways in that aspect, it just takes practice. 1 hit from 1 blade does 70 damage. This stance was meant for 2 & if you twirl with the move, you might be able to pull off 3 or 4 hits.

Also, I had changed what I had said about the damage modification in the next post I had made after that one.

Originally posted by Xemoka I agree with this, that it should only do one of the different turns

Ya, it's a bit of a drawback to turn the wrong direction.