Freeze Bug -1 reply

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Paladin12

I'm too cool to Post

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14th March 2004

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#1 15 years ago

ok i have noticed a bug in the freezing. If u freeze a person while their saber is on, the frozen person can still do damage by turning their saber into someone. Although it is only idel damage it still is pretty annoying.




Dementia

I'm too cool to Post

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3rd March 2004

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#2 15 years ago

Aw hell no. Don't take this feature away, it is so much fun on our server. We freeze a player in mid-swing and that poke does massive damage, great for hitting the kill limit. Besides, you can always take a step back from that extended saber.




Paladin12

I'm too cool to Post

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14th March 2004

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#3 15 years ago
DementiaAw hell no. Don't take this feature away, it is so much fun on our server. We freeze a player in mid-swing and that poke does massive damage, great for hitting the kill limit. Besides, you can always take a step back from that extended saber.

it technically isn't a feature. Ur not supposed to be able to hurt ppl while frozen.. hence the reason ur frozen




Dementia

I'm too cool to Post

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3rd March 2004

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#4 15 years ago

Why are people standing so close to the frozen person though? Unless you're literally humping him, there really is no reason. :naughty:




LeeOattes

Duelers Mod developer

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4th April 2003

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#5 15 years ago

Hmm, this is a tough one. I agree that a frozen player should not be able to attack or cause damage to another player.

I could change the damage system so that if the attacker is frozen, you cannot damage another player with your saber. However, if this is also an element of "fun" I don't want to change that either (heck, fun is fun).

Since you can easily avoid a frozen player's saber, I think I will lean towards leaving this "bug" or "feature" (depends on your point of view, I guess) alone.

Let me now of any compelling aguements that would suggest I change my mind ;-)




LeeOattes

Duelers Mod developer

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4th April 2003

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#6 15 years ago

Hmm, this is a tough one. I agree that a frozen player should not be able to attack or cause damage to another player.

I could change the damage system so that if the attacker is frozen, you cannot damage another player with your saber. However, if this is also an element of "fun" I don't want to change that either (heck, fun is fun).

Since you can easily avoid a frozen player's saber, I think I will lean towards leaving this "bug" or "feature" (depends on your point of view, I guess) alone.

Let me know of any compelling arguements that would suggest I change my mind ;-)