!game crashing! (classed advanced) -1 reply

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Guest

I didn't make it!

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#1 11 years ago

ok i have been modding my MOHAA for a while skins guns and blood, now recently my 'main folder' has become too clattered. and i just oput in a new mod, and i think i crashed it. below i have compiled an error report, if you need anymore please ask me.

^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_stone.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_stone.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_dirt.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_dirt.tik' ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_grass.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_grass.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_mud.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_mud.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_water.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_gravel.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_gravel.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_sand.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_sand.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_foliage.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_foliage.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_snow.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_snow.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/grenexp_carpet.tik ^~^~^ Event 'enter' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_carpet.tik' ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/water_ripple_still.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/water_ripple_moving.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_oil_leak_big.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_oil_leak_medium.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_oil_leak_small.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_oil_leak_splat.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_water_leak_big.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_water_leak_medium.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_water_leak_small.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/barrel_water_leak_splat.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_light_dust.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_heavy_dust.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_dirt.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_grass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_mud.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_puddle.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_sand.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fs_snow.tik ------- Sound End Registration ------- ------- Sound End Registration Complete ------- CL_EndRegistration: 0.54 seconds CL_InitCGame: 10.38 seconds Called FadeSound with: 0.000000 shikooooooooooooo disconnected Grim Reaper [se] prvt^ || has entered the battle ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/allied_police.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/german_winter_1.tik ANUBIS91 was machine-gunned by hazard99 in the lower torso ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' hazard99 was machine-gunned by :: (( wJ )) :: odin in the lower torso CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/allied_modern_snow.tik CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/german_terminator.tik CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/axis_blue-dragon.tik CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded :: (( wJ )) :: [M]e$$iah^! is picking SnAkE ThE BiG BoSsS's shrapnel out of his teeth Moneyfig was machine-gunned by hazard99 in the pelvis hazard99 was machine-gunned by £ysy pl in the pelvis hazard99 was machine-gunned by Max Payne in the upper torso SnAkE ThE BiG BoSsS had his skull bashed by :: (( wJ )) :: [M]e$$iah^! hazard99 was machine-gunned by ANUBIS91 in the upper torso Moneyfig had his skull bashed by :: (( wJ )) :: [M]e$$iah^! :: (( wJ )) :: odin was machine-gunned by hazard99 in the pelvis Grim Reaper [se] prvt^ || has joined the Axis ANUBIS91 was machine-gunned by hazard99 in the upper left leg :: (( wJ )) :: [M]e$$iah^! was machine-gunned by SnAkE ThE BiG BoSsS in the lower torso ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager'

ClientGameCommandManager::LoopSound

hazard99 was machine-gunned by :: (( wJ )) :: odin in the upper right arm £ysy pl was machine-gunned by Grim Reaper [se] prvt^ || in the lower torso You killed £ysy pl ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager'

ClientGameCommandManager::LoopSound

^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' Moneyfig was machine-gunned by Grim Reaper [se] prvt^ || in the head You killed Moneyfig

ClientGameCommandManager::LoopSound

Max Payne was machine-gunned by Grim Reaper [se] prvt^ || in the head You killed Max Payne

ClientGameCommandManager::LoopSound

ANUBIS91 was gunned down by :: (( wJ )) :: [M]e$$iah^! in the upper torso (dead) ANUBIS91: LOL SnAkE ThE BiG BoSsS has joined the Axis <<_ANO_di_FUOCO_>> is preparing for deployment :: (( wJ )) :: [M]e$$iah^! was machine-gunned by Moneyfig in the lower right arm Grim Reaper [se] prvt^ ||: is it me or do we have knifes? Grim Reaper [se] prvt^ || was machine-gunned by £ysy pl in the head Moneyfig was machine-gunned by hazard99 in the pelvis :: (( wJ )) :: [M]e$$iah^! was machine-gunned by :: (( wJ )) :: odin in the lower torso

ClientGameCommandManager::LoopSound

:: (( wJ )) :: odin was machine-gunned by SnAkE ThE BiG BoSsS in the middle torso <<_ANO_di_FUOCO_>> has entered the battle <<_ANO_di_FUOCO_>> has joined the Allies :: (( wJ )) :: [M]e$$iah^! was machine-gunned by Max Payne in the upper torso hazard99 was machine-gunned by ANUBIS91 in the lower right arm :: (( wJ )) :: [M]e$$iah^! took <<_ANO_di_FUOCO_>>'s rocket in the face Max Payne was machine-gunned by SnAkE ThE BiG BoSsS in the lower torso :: (( wJ )) :: odin was machine-gunned by SnAkE ThE BiG BoSsS in the upper torso Got 40 Mg Rounds ANUBIS91 was machine-gunned by hazard99 in the lower torso (dead) :: (( wJ )) :: [M]e$$iah^!: censored off wi the rocket or be banned ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager' ^~^~^ CGame (Event: 'tagspawn', Object: 'ClientGameCommandManager') : Tagname 'tag_eject' does not exist ^~^~^ CGame (Event: 'tagspawn', Object: 'ClientGameCommandManager') : Tagname 'tag_eject' does not exist

ClientGameCommandManager::LoopSound

SnAkE ThE BiG BoSsS was machine-gunned by Moneyfig in the upper right leg Grim Reaper [se] prvt^ || tripped on £ysy pl's grenade Will switch to new weapon next time you respawn ^~^~^ Event 'thinlonggrey' does not exist. ^~^~^ Failed execution of event for class 'ClientGameCommandManager'

ClientGameCommandManager::LoopSound

ANUBIS91 was machine-gunned by SnAkE ThE BiG BoSsS in the middle torso <<_ANO_di_FUOCO_>> was gunned down by :: (( wJ )) :: [M]e$$iah^! in the upper torso Max Payne was gunned down by :: (( wJ )) :: [M]e$$iah^! in the lower left arm Grim Reaper [se] prvt^ ||: my mods r mad blood everywere <<_ANO_di_FUOCO_>> disconnected <<_ANO_di_FUOCO_>> has left the battle :: (( wJ )) :: [M]e$$iah^! is picking ANUBIS91's shrapnel out of his teeth ANUBIS91 played catch with himself Grim Reaper [se] prvt^ || was machine-gunned by £ysy pl in the lower torso Max Payne was machine-gunned by SnAkE ThE BiG BoSsS in the middle torso Skeletor CacheAnimSkel: : File extension unknown. Attempting to open as skc file ----- CL_Shutdown ----- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- FS_ReadFile with empty name




NaotoKhan

MOHAA modder/skinner

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22nd November 2006

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#2 11 years ago

Um, take the mod out? It appears to have a corrupt .tik file, as well as a corrupt skeleton model. Or is this your own mod that you're trying to debug?




Guest

I didn't make it!

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#3 11 years ago

thank you, shame, i was reli enjoying the mod i had, well i supose i must get rid of it =[ if i send it too you or post it here, you recon you could de-bug it? the question is now i need a mod clean up tool, my main folder is full of them any idea where i can find a reliable one? thanks again




KattFire

Forum-Lounger

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15th August 2006

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#4 11 years ago

You can cut and paste all your mods somewhere else and then put them in when you want them...




NaotoKhan

MOHAA modder/skinner

50 XP

22nd November 2006

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#5 11 years ago
'grim reaper[S.E. ||;3509185']the question is now i need a mod clean up tool, my main folder is full of them any idea where i can find a reliable one?

Pardon my plagiarism, but

right click/delete much like i just did with the time i used to read your post.