Getting Weapons In-Game via 3DS Max... Anyone? -1 reply

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Marker0077

Some n00b that binds specials

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10th August 2002

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#1 14 years ago

First off, I don't want to export to .md3 for 2 reasons...

#1) The current md3 exporter is not saving the tag_ tags.

#2) I'm sure there is another way to do this but not exactly sure what that format is. I also think that this will come out better than exporting to md3 then converting that over.

There aren't any tutorials covering this with 3DS Max. 90% of them out there are for Milkshape. Any help or information regarding this would be apreciated. Thanks either way.




Trent14

I wish i was a duck

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23rd December 2003

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#2 14 years ago

ok i can help you i literally just figured this out. First to need the .glm importer from this site: http://jedidreams.codealliance.ca/ . Then unzip to it to any folder and move the ghoul2imp.dli to your 3ds/plugins directory. Then what you do it open up 3ds max. Go to File>import. Under the file type box click it and scroll down to the Ghoul2(.glm) file type. Then browse to the file holding ur wpns files and you can now open them, edit them, almost anything. Even make them into images. I just made a cool model of the jawa holding a red-bladed saber staff. Wish i could show you.




Trent14

I wish i was a duck

50 XP

23rd December 2003

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42 Posts

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#3 14 years ago

ok i can help you i literally just figured this out. First to need the .glm importer from this site: http://jedidreams.codealliance.ca/ . Then unzip to it to any folder and move the ghoul2imp.dli to your 3ds/plugins directory. Then what you do it open up 3ds max. Go to File>import. Under the file type box click it and scroll down to the Ghoul2(.glm) file type. Then browse to the file holding ur wpns files and you can now open them, edit them, almost anything. Even make them into images. I just made a cool pic. Wish i could show you




Marker0077

Some n00b that binds specials

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10th August 2002

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#4 14 years ago

While I apreciate the effort, the name of the thread is "getting weapons in-game via 3ds max". I already knew all that & wanted to know how to get the weapon in-game without exporting to md3 then using md3view to convert that to .glm.

Doesn't matter, I figured everything out & I'll just do it the old fashioned way for the time being. I have too much stuff to do to nitpick over little stuff.

Thanks anyways.