Help on creating swoops -1 reply

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Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#1 15 years ago

i need two respawning swoops in my map and i don't know how to create them. i know the respawning thingy but i need the swoops to do it on. please help




Xono

Australia's only good mapper!!

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20th March 2004

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#2 15 years ago

I'm assuming you're using GTKRadient. First of all, create an NPC_Vehicle (if you can't do this, create an entity with key 'classname' set to 'npc_vehicle'.). Then press N to bring up the entity properties window and create a new field: 'NPC_Type' set to the name of any ingame vehicle from the ext_data/vehicles folder in in assets1.pk3. In your case, this should be swoop_mp or swoop_mp2 (two different colors), however you can also use swoop (an ugly untextured swoop) or swoop_red. Make sure to place them well off the ground (the bottom does not touch the ground) or else your swoops will be stuck in the ground and people who get on will not be able to move. I'm assuming you know how to set them to respawn (I certainly don't). That's about it. Enjoy!




Darth Revan

Mapper & Clan Leader of JKNR

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12th March 2004

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#3 15 years ago

Just goto http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm and that should help you getting them to respawn.




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#4 15 years ago

cheers can you also tell me how to create map objects e.g rocks trees, in the yavin theme. thanks




$Michiel$

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24th April 2003

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#5 15 years ago

Right click in Radiant, and select misc>misc_model Then a screen will open, there you can select your model Go to map_objects/yavin and there you can find yavin models




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#6 15 years ago

cheers i thought you had to create them!?! i didn't realise it was that easy




$Michiel$

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24th April 2003

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#7 15 years ago

Yeah, but make sure you put a clip texture around them, or else you'll be able to walk through.




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#8 15 years ago

how do you clip? do you just highlight and use the clip_model texture?




Alomatik

Amatör mapper

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4th March 2004

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#9 15 years ago
Black Hunterhow do you clip? do you just highlight and use the clip_model texture?

no its a texture like chaulk. its in system directory. i prefer making chaulk around them makes no diference since people dont use weapons.




moberemk

Just a guy who likes to help.

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1st December 2003

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#10 15 years ago

Or, you oculd use the solid key. Not as reliable, but still a viable option in SP.