Ok, First off lemme introduce myself.. im adam.. and im a JKAholic.... Also known as Darth Doughnut on JKA.
Ive been trying to Make a hilt for JKa for a lil while, I have a hell of alot of ideas in mind of non traditonal and traditional type sabers. (see Jedifiles.com for examples in their forum. thanks to one of the guys there some of them have been brought to life)
however i dont wanna bother people to make these for me. i wanna be able to make them myself. i have a fairly good basic knowledge of 3d studio and G-max. and ive tried a few of the tutorials posted... however... when it comes to the UVW mapping im about to take my computer and throw it out a window. i got the basic examples of how to skin a box.. and a cylinder... but when i goto even try to make those a Md3 file.. ikeep getting errors.. so im begging and pleading! PLEASE.. Does someone have a Saber Hilt Modeling for Dummies i can referance for JKA?? (not JKO) .. mabey a step by step on how to make a saber.. so i can do it myself.. in DEEP detail.. PLEAASE?!?!?!?
Unfortunately, I can't help you, because I'm in the same boat as you are. I can't figure out how to get different pieces of the saber to recognize different portions of the texture file. One important thing is that you can only use 1 texture file, not multiple, as I've found out today. If you try to use more than one, it says something about "JPG Error - Compile time option omitted" or something, and errors the compiler (3DMView) and the game.
I've only had mild success with using a single texture, and most of what I do is just stretching and recentering the texture to cover different general regions, but I'd really like to be able to get into detail like some of the original models. If any texturing fiends out there would like to drop a hint or two (or a really short tutorial/example) in here, I'd (we'd) much appreciate it.
Thanks, --the milling_hordesman