Im modelling the H1 and I need help, I have the model built (really basic model) I dont know what to do next. Here are some screens of the model...
Make UVW map, apply texture, export. I can make you .veh file and help with tags.
How do I do UVW mapping? I have textures and its already a glm. Here's my larger pic...
24th April 2003
If you want to make it vehicle, here's a tutorial on importing it into the game: http://io.meskinaw.net/vehicle_importing_tutorial_for_ja.html But maybe you should give the wheels some more detail, they just look like some fat circels now :uhm: Edit: I don't know how to UWV map, but when i downloaded gmax i think i got some tutorials with it, explaining it. I dont know which program you're using, but you'll probably find something on google or something.
UVW map is data that tells the model what texture put where. Here is good yuytorial, but don't cry, even I can't make UVW map.
P.S. It's saber tutorial, but what's the difference between saber and hummer? :lol:
Sorry bout the wheels, its my first model BTW im using milkshape, will the tutorial still work or is it different?
Yeah, it would be hard to make whells running... Maybye animate them?
NO! I hjave great idea! I will make texture for whell and shader for running whell, then, when car is moveing, normal whell will dissapear and whell with moving shader wil appear :lol:
Meush, do you want me to send you the glm?
Force Using Dictator
8th April 2003
Iron_Knuckle_mkIISorry bout the wheels, its my first model BTW im using milkshape, will the tutorial still work or is it different?
You can't turn it into a vehicle with MilkShape, you need to send it to someone *cough* with 3D Studio Max
tfighterpilot,do you want me to send you the glm?