Like if I want to take a map from a Pk3 file and edit or take things from it (with the owners permission of course) but the pk3 doesnt have the .map file in it, is there any way I can open the map? or is the map file required? - Demon
I'm a fairly n00b mapper, but I believe that the .map file itself is required. The .bsp file is a combination of various files created during the compile process, and I don't think it's possible to seperate them back out. However, if you want to take textures or music that's in the .pk3 file, you can do that - but make sure you're not breaching copyright! Xono:saber:
Well I know MobermK somehow edited my friend PKs map without having the map file... im hoping he will respond to this..
Well I don't know how he did that. I suppose it is possible in some way, but I don't know what it is
I didn't make it!
Q3Map2, the compiler, is also capable of decompiling maps. Using DOS (the command line) you need to do the following (roughly...it will vary per PC) C: cd\ cd "Program Files\GTKRadiant-1.4" q3map2.exe -game ja -convert -format map -fs_basepath "C:/Program Files/Star Wars Jedi Knight Jedi Academy/Gamedata" "C:/Program Files/Star Wars Jedi Knight Jedi Academy/Gamedata/base/maps/themap.bsp"
Oh and I think this is a very appropriate time to (yet again) say SEARCH BEFORE YOU POST. I've said this several times now and you would have got your answer hours ago if you had done a thorough search before you post. I think now I've told you how to do it I'm allowed to rant about that, no?
Yeah, that's what I did to take a look at the map. And I must agree with Wade, it gets very annoying to answer this stuff over and over.
Well theres obviously something wrong with my search because every post i've made so far I've searched for for 20 minutes or more and found nothing on.
ms dos can't accept that, the last line is too big for MSDos to take...