Is there a way to edit the meshes of JKA models other than Kyle and Stormtrooper? (For example, the jedi_tf model)? Can one export an xsi from a program like modview? If you know how, can you please post here? This one has me scratching my head...
All I see are tutorials on how to make your own new model (which I know) and how to edit the texture maps (which is easy).
It was my goal to edit the the twilek model and add a little more detail and eventually add new 3d components (like armor pads and what not). Please help if you have any ideas. Thanks.
On another note, is anyone having problems with alpha channels and the create a player maps? Whenever I save a PNG or TGA in photoshop, the model/thumbnail just disappears wherever the alpha channel is cut out. Thanks again
I guess your using 3dsMAX and , well, you can improt the .glm files themselves. Here is the link to the site with the necessary tool: http://jedidreams.codealliance.ca Just look somewhere under Utilities part.
Thanks... that's just what I was looking for and hadn't found yet.
understood. even with the glm importer linked to below, there's some sort of problem with the models. something about the model format leaves me unable to import them. i'm not sure what the problem is, but when i try to import the player models it fails an assertion while importing the stupidtriangle. i've e-mailed the plug-in's creator in hopes that he can explain the problem and how to fix it. better luck to you.
from, --the milling_hordesman
I had the exact same problem. It gives me an error when it gets to stupidtriangle. Anyone know how to fix this?
I had partial success when I unchecked "Import textures." Anyone know why the textures wouldn't work? Is there something I need to do with the shaders or skin formats?
Here's what it looks like once I hid all the other objects that weren't part of this skin. Hope this helps.
Still need some info on using the "import textures" option though.
oooh...it works! i think if you just add the materials to your materials list and apply them to the parts, they should work. it still saves the UV maps as part of the mesh, right? so just import the parts you need, i would think. i'll try more on it tomorrow. 'night.
I gotta try that next. Anyways, here's the result of my modeling. I deleted the breast area and modeled new ones from scratch. As you can see, she now has two distinct breasts versus one large protruding chest area.
I also noticed her rear was a large monocheek. I gave her two distinct cheeks by creating more faces and turning edges, and moved some vertices to reflect a realistic pelvis bone.