if,you are modeling (I mean if you can),you can create a alien or a predator model... I cant find any!
iswerif,you are modeling (I mean if you can),you can create a alien or a predator model... I cant find any!
Not to be mean but dont you get it by now, noone is going to do it for you, you have to learn yourself
If there is any Q3 alien model, ask modeller to change bones...
maybe
What? What maybye? You should ask author, and it would be ok.
ehh...nothing. I didnt say something :p
MeusHOkay. I have jpg (for OVW map - but this map looks strange). I'm selecting in in file browser, but I can't apply it on model (I can't open it in Material Editor - only view in image navigator)
OK I dunno if you figured this out or not but to apply your skin do the following: 1. Select your model. 2. Open the Material Editor 3. Click new and select Standard. 4. There is a little grey box to the left of the lightgrey rectangle for the Diffuse option. Click it and select bitmap. 5. Navigate to your skin and click open. 6. Open the Material navigator. 7. You should see a material tree. If you do not see the skin your selected look for the option on the left called "Entire" in the "Scene" box and click the radio button next to it. Now you should see your skin. 8. There should be two things with your skin on it. One will look flat. select the flat one witha single click and a blueish button on the upper right should light up. click it and your model should now have the skin aplied to it.
I've drag-and-dropped the picture form the browser on the skin, and it is OK But now, it don't work in-game In md3view I can see model with skin In-game - no - grey with white stripes :(
Third time I have done this quote in two days... I think I'm gonna have to write a tutorial..... You are going to have to make a .skin file for your .glm. The following quote has instructions on how to do this.
Lil Killa make a .skin file.... Here is an example I created recently... Box02,models/weapons2/pop/pop.tga Box02 refers to the name of the mesh as it is in the editor. models/weapons2/pop/pop.tga points to my skin. Then save it as yourmodel.skin yourmodel stand for the name of your.GLM file!