Mappers Blues -1 reply

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Reyor Wan Semaj

I'm too cool to Post

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24th September 2003

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#1 17 years ago

Well The biggest and only major complaint I have is the fact that we still don't have an editor to start mapping with. I'm not code savy so I won't be messing with the GTK I already have been using for JK2 to make it work for Academy. It's a shame they didn't release the tools with the game on the disk, considering in interviews with developers they basically made us think they would be. This oversite only affects a small group of people(namely us) but we deserve the same attention as the players and if I remember right, the tools for jk2 were available before the game hit the shelves. I would love to see one of the folks from Raven step up and be polite enough to at least give the mappers a date of release to give us some sort of idea of whats going on. I read this at the GTK site:

Jedi Knight: Jedi Academy "soon" - September 22nd 03:24:01 AM 2003 Updated by [ TTimo ]

We are receiving emails asking about Jedi Academy support in GtkRadiant. We definitely plan to provide a game pack soon, and Raven is working with us to put everything together. Check back regularly :-)

Why the heck after the game is released already would they be making us feel as if the GTK JKA tools are still not complete and ready? Bad form guys, not very nice to the end user of your products and reflects negatively on both companies. It gives us the feeling that we as mappers are stuck in a rut til you folks give us our tools.

Other than that, once we do get the tools, we'll be burning the midnight oil to get our maps out there asap. The game is great! Enjoyed SP very much and MP is great as well but still has a few bugs to work out.



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23rd April 2003

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#2 17 years ago

Yes, i thought they would release it on the disc to. i hope they'll release it soon tho. there are some maps out already for JA, also one with wampa's, i wonder how to put them in. I can't wait to map either.


GF Pwns Me!

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17th March 2003

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#3 17 years ago

Another thing to consideris tutorials. It was hard enoughto find the info you needed for JKO, paticularly with the more technical aspects. Now we've got ridable vehicles (by the looks of the asset pk3's they .veh files and theres loads of them) so we need too know how to do it.