MAX_PATCH_PLANES error. Please help fast! -1 reply

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MeusH

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16th November 2003

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#1 15 years ago

When I tried to run this level, an error occured: MAX_PATCH_PLANES (I'm using patch meshes and cylinders in my map) I've made a complicated patch mesh and I think it is an error




}X.O{funkdoc

Jedi Alcoholic

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10th December 2003

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#2 15 years ago

have u capped your cylinders and meshes? curve -> cap selection




GothiX

No Time to Cry

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18th September 2003

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#3 15 years ago

Kakdammit, SEARCH.




Guest

I didn't make it!

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#4 15 years ago

yeah meush, you know the rules, search first, come on man, don't let us down!




MeusH

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#5 15 years ago

I was searching!

for example here: http://www.gamingforums.com/showthread.php?t=63733&highlight=PLANES no answer

And it was one thing about this topic I've found!!




Szico VII

We want FF7-2/remake!

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15th September 2003

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#6 15 years ago

well, gothicx and wade gave me this advice when i had this error (which im really thankful to them for) 1: Make the patches into models (.ase) and clip them. 2. Cut the patches up into smaller ones (i.e if u have a really long or windy one, split it up. I also made them detail, but I' don't know what effect that has.




MeusH

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#7 15 years ago

How can I export it to .ase ??? I have 3D studio Max v.2 (some old one) that has .ase exprter but it doesn't work in radiant (probably, maybye I can't export)

I've deleted this huge patch mesh (it was a huge mountain-terrain around map)

\ __ / \____| |____/

This house in a middle is playable map, and those hills are one patch mesh.

I will try this method to make it from 8 patch meshes PPP PXP PPP

P=patch mesh X=no patch mesh




Guest

I didn't make it!

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#8 15 years ago

Terrain like that you should be using the neat little terrain that JA can do using regular brushes, would allow you to have really nice lighting on it and fade a few textures into each other on it.




Szico VII

We want FF7-2/remake!

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15th September 2003

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#9 15 years ago

use q3map2 -convert ase to do it. i can tive u a .bat file which wade sent me, all u have to do is alter four jka base bath. MSN is [email]szicovii@ntlworld.com[/email]




MeusH

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#10 15 years ago

NOW I'm really confused...

Can .ase model (in mp) be solid without clip brushes? Is many-brush-method fast and stable?

I would like to know all advanages and disadvantages of both methods before I pick one...




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