Model and animation related questions -1 reply

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LordOfWaterhill

I don't spend enough time here

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23rd November 2003

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#1 16 years ago

Hi, here are a few questions around editing Ja.

In jo one could change some of the animations by editing the animation.cfg script. F.ex when the player rolls forward, backward and to the sides.. Instead of you can make the player make sideward- and forward cartwheels, and some butterfly jump backwards.. This is only a change in the script.. The same goes for the jedi jumps.. What must i change?? Here are some lines form the script:

BOTH_CARTWHEEL_LEFT 2203 19 -1 20 BOTH_CARTWHEEL_RIGHT 2222 18 -1 20

I wager this is what i'm looking for, but how do i make it right?? So players make it.. Just like in the jo-mod.. Jedi mod i think..

Ok and around my darth maul player model.. Weeee!! I can play as Darth Maul now, however.. He speeks like one of the girls.. Why is that so??

Thanks..




Wake up Jobie

Bride to be

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21st August 2003

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#2 16 years ago

He speaks like a girl, cos you set the wromg sex/sound set in your npc file.. To edit anims just swap the numbers .ie... Take the number next to cartwheel and paste it over the number for roll. Use Modview to view the animtions




LordOfWaterhill

I don't spend enough time here

50 XP

23rd November 2003

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14 Posts

0 Threads

#3 16 years ago

Where do i find the npc file?? Or which are those??

Thanks