I was making a model of a character and I had some other objects that weren't included in the original model, I named them right: head_jaw, torso_collar but when I tried to apply a texture to them in the skin file they would show up invisible, while some of the other objects that were orginally in the model were named the same way and the textures on them showed up. Is there a limit on the amount of extra objects you can add to a model? And is it true that the most texture size that you can have is two 1024x 1024 maps(split up though),? I want to make another model but it will need a lot of objects.
find the correct size ( fx. 1024 x 512 )