moving md3 (flying model in cinematic) -1 reply

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MeusH

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#11 16 years ago

So... How can I follow something with camera?




tFighterPilot

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#12 16 years ago

I don't think you can. You see, when you put a move camera script, it does that once, it moves to the spot specified. Though you could put it in a loop, but it doesn't seem like a good idea. I think the best idea is to put several ref_tags at importent points, and somehow sync it to the movement of the ship.




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#13 16 years ago

http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1605

You're in luck, I was just reading through that after remembering something about tracking and in there you'll find 2 useful things: Track and Follow. Track will make the camera move along a series of path_corners.

You should be able to do it easily if you read up on that post :)




MeusH

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#14 16 years ago

I think I will use track command.

I will make two patches, one for func_train and second for camera, is that right? But how about target to look? Would it be fixed or would it travel along patch_corners, too?

Gentle camera shake would be good when flying, right?




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#15 16 years ago

Just mess about with them seeing what they do, that's how I've learnt all that I know so I can vouch for trial and error being a good learning method :p




tFighterPilot

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#16 16 years ago

Yes indeed




Guest

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#17 16 years ago

^^^ SPAM!

hmm, guess that makes this spam too :p damn you tFighetPilot! lol.

(I can ask you now tho... tFighetPilot...what's going on with that name? Fighet?)




MeusH

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#18 16 years ago

Okay. But currently I have no time... And I HATE scripting :type: ...

:clap: thanx for good advices! :clap:




tFighterPilot

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#19 16 years ago

WadeV1589^^^ SPAM!

hmm, guess that makes this spam too :p damn you tFighetPilot! lol.

(I can ask you now tho... tFighetPilot...what's going on with that name? Fighet?)

It's a typo of tFighterPilot, and one day I'll found an admin who would fix it :nodding:




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#20 16 years ago

lol I actually wrote that post and read it and realised I wrote tFighterPilot and had to go back to (mis)correct it :D

I can't even make a typo when I need to :p