Weird stuff, I'll go fiddle with it for you. :)
Also, in MP, either get the latest GTK, or manually add spawnflags / 6.
Hwy! You are so :thumbsup: and I'm so :clap: that you are so wise! Now this stupid platform works! Yay! This is my 150th post :beer: :clown: :giggle: But sky doesn't work... Hey! I will make a light with intensity 10000 and everything would be ok!
That light entity isn't a smart thing.
You know; here's a brief summary of Raven's tutorial: Rightclick, and create a llight entity. Target it at an info_null - this is the same angle the sun will have throughout the level! Now, if the line is running frokm the light to the info_null, select the light again, and enter these values: _sun / 1. You can fiddle with the color and angle if you want to, but this should work!
Ok. I will try... (it's compiling now)
Do you know why I have the same additional avatar than before 150 posts? Is it fromm 100th post to 200th ??
I've removed this "self lighting" from sky shader because: 1) didn't work 2) lost 50 fps. When I was using this "surface light" my fps was 30. Before it and now, I have 80!
Just Look. :mad: It works like a spotlight. :thumbsdown: try to find this spotlight at picture 162 It also lights player (163)
Everything is correct in my .map file (i think so)
And here is radiant version of this problem:
first picture is 3D view of this "sun" second is 2D view of it third are properties
Very weird. What compiler do you use, and what compile line?
compiler? i think that "qe3bsp2" and "sof2map" I'm using "bsp fullvis"
But until I made map in 90% I'm using "novis nolight"
If you use SOF2MAP with an entity sun, you're getting screwed with, because SOF2MAP doesn't support them.
(And you shouldn't use anything but Q3Map2 for compiling anyway!)
GTk 1.3.13 comes with Q3Map2, Right?