need some help when making a lightsaber -1 reply

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pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#1 16 years ago

ok, I made a model of my own personal lightsaber so far. Now I'm trying to figure out how to flatten out (or unfold...) the model so I could get the skinning done. Can someone help me on how to flatten out the model? I'm using Gmax for this.




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#2 16 years ago

okay... can the model be skinned the way it is without flattening it out?




Guest

I didn't make it!

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#3 16 years ago

I dunno about GMax but 3DS Max has "Unwrap UVW" which gives you a UVW map will all the faces on it - or does if you use the commands in there...damnit why have I still not got GMax so I know the differences.




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#4 16 years ago

I have a difficult time trying to unwrap the sucker. I got the little parts of it out of the main saber part, but I just don't know which vertices to break when trying to unwrap the main saber part (which is a long cylinder).




pheeph

A Lagomorphic Over-achiever

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16th March 2003

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#5 16 years ago

Doesn't ANYONE know how to unwrap with Gmax? I can't tell which vertices to unweld.