Hi All, I've just reinstalled MOHAA + Spearhead after having not played it in ages, but my new PC (spec to follow) just does not want to know. I gather it's called computer lag, and when you load up, the first screen (inside the briefing room) the cursor moves so slowly, it's almost as if someone has put deep sea diving boots on it. This cumbersome effect is then replicated when you play the game and naturally when you go online. My current spec is: Windows XPP SP2 Intel Core 2 E6300 @ 1.86GHz 1Gb RAM 160GB HDD Intel GM3000 - integrated card I have downloaded all the necessary patches but it will still not work correctly. I have tried changing the lag rate in the console as well as the fp(?) rate to 1 - as per tip No. 5 from the help mail in this Error Section. These have slightly altered the gameplay, but it's barely noticeable. When I had my old PC it worked fine, the Spec for which was: Windows 2000 SP4 AMD Athlon processor 256MB RAM Radeon DDR Also, I have reinstalled Call of Duty and this plays like a dream. Any help would be most gratefully received as I've tried everything within my capabilities, and this includes brushing my teeth. I'm sure this is fixable, and wouldn;t be surprised if it's my integrated graphics card but I'm hoping to get playing it soon as this is my most favourite game of all time. Cheers all Al
well i think you should reistall it again and do all stuff you need to do like drivers and patches but im indeed not happy with that intergrated card maybe thats the point, you should try a card of your friend and then see if it plays hope you fix it soon
It does sound like the card to me also.
Remember that your intergrated card is also sharing memory, and the actual card mem could be too low to play it. Then again COD2 works like a dream you say?
Almost guaranteed it's the card, especially if you just installed the game and you haven't ever run it on that computer before. Have you made sure you have the latest driver version for your card? I don't know what else you can do besides getting a new card.
Thanks chaps for your help. Yes, COD works fine - haven't got COD2 yet but will at a later date. Just grabbed this from the graphics card information tab (CONTROL PANEL | INTEL (R) GMA DRIVER) Whether it gives clues to anyone I don't know. Hope so. TIA Al ========================================== Intel(R) Graphics Media Accelerator Driver Report
Report Date: 01/24/2007 Report Time[hr:mm:ss]: 22:50:50 Driver Version: 188.8.131.5242 Operating System: Windows XP* Professional, Service Pack 2 (5.1.2600) Default Language: English DirectX* Version: 9.0 Physical Memory: 999 MB Minimum Graphics Memory: 8 MB Maximum Graphics Memory: 256 MB Graphics Memory in Use: 11 MB Processor: x86 family 6 Model 15 Stepping 6 Processor Speed: 1862 MHZ Vendor ID: 8086 Device ID: 2992 Device Revision: 02
* Accelerator Information * Accelerator in Use: Intel(R) Q965/Q963 Express Chipset Family Video BIOS: 1348 Current Graphics Mode: 1280 by 1024 True Color (75 Hz) * Devices Connected to the Graphics Accelerator *
Active Monitors: 1
* Monitor * Monitor Name: Plug and Play Monitor Display Type: Not Available Gamma Value: 2.20 DDC2 Protocol: Supported Maximum Image Size: Horizontal: 13.0 inches Vertical: 10.0 inches Monitor Supported Modes: 640 by 480 (60 Hz) 640 by 480 (67 Hz) 640 by 480 (72 Hz) 640 by 480 (75 Hz) 720 by 400 (70 Hz) 800 by 600 (56 Hz) 800 by 600 (60 Hz) 800 by 600 (72 Hz) 800 by 600 (75 Hz) 832 by 624 (75 Hz) 1024 by 768 (60 Hz) 1024 by 768 (70 Hz) 1024 by 768 (75 Hz) 1152 by 864 (70 Hz) 1152 by 864 (75 Hz) 1152 by 870 (75 Hz) 1280 by 960 (60 Hz) 1280 by 1024 (60 Hz) 1280 by 1024 (75 Hz) Display Power Management Support: Standby Mode: Supported Suspend Mode: Supported Active Off Mode: Supported ====================================== 3D settings are as follows: (again, not sure if this will give pointers) Asynchronous Flip ------> OFF Triple Buffering ------> Default Flipping pOlicy -------> Flip Depth Buffer Bit Depth ------> Default Force S3TC Texture Compression ------> OFF Force FXT1 Texture Compression ------> OFF Driver Memory footprint -------> Normal Texture Coilour Depth -------> Desktop color Depth Anisotropic Flitering -------> Application Control