OMG help!!! -1 reply

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Mhistava

Goochie

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15th November 2003

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#1 14 years ago

Storing lightgrid: 921,674 points

UHHHHH, first off i don't know why that number is so freakin high, I can count the number of lights on my map with my fingers and toes. And none of those lights exceed a radius of about 16-20 k. So can someone please help me with this? thanks




Mhistava

Goochie

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15th November 2003

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#2 14 years ago

omg this can't be tooooo difficult.




Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#3 14 years ago

hey its bin an hour, have patiance somone somtime might help you, just wait a few days. Besides it might even be longer, as many poeple are away for the holadays.




Mhistava

Goochie

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15th November 2003

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#4 14 years ago

So you just post to tell me that? That's kind of dumb..




Guest

I didn't make it!

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#5 14 years ago

I thank him for the post, anyone who can help is not always around within an hour; he was trying to remind you to wait.

On top of that "OMG help!!!" is not a topic title, a lot of people ignore vague topic titles. Be sure to title them with something relevant to your post.

The lightgrid is the system the game uses to light dynamic entities (such as players moving around). The playable area of the map is split up into blocks...by default every 128x128x256 units. As you run around the map the nearest points are used to light your character.

There are two ways to lower it (I presume your TraceGrid is just taking too long for you?), first off you can select any regular brush and press N to get up the entity window with the worldspawn selected. Type a key of gridsize and a value of 256 256 512.

The second method is to use the system/lightgrid texture and put it around the parts of the map the player could go. Basically make a simple structure around the maximum bounds a player can go in a feasible game - so not reducing gravity or using noclip. Tracegrid will only be performed within brushes covered in that texture.




Mhistava

Goochie

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15th November 2003

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#6 14 years ago

Thank you for the help.




Tisane

Ever learning w/ Jedi Blade

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15th October 2003

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#7 14 years ago

Wade,

Would this be caused by very large areas that are lit with multiple high value non-sun light entities???

I know I had a duel arena that was pretty large, and was running into similar problems. It makes perfect sense with what you were saying. Just logical - a lot of people get into the arena, start dueling on various levels, and you could see the FR just take a major dump as the light entities were being emmited from various locations from within the room. . .

{SOS}Obrai Bane (CO)