Ello, Yes Im new to this skinning stuff, well in JKA anyway. I am currently producing a skin for myself, and would like to add some relfection maps to the lens of the skins helmet. Idealy the effect would reflect the surounding envirnments and characters, but still show the base color though. I would like to know it this is possible and if anyone could point out a way to do it. Im sorry if this has been explained somewhere else. Cheers
You need to make a shader, but I dunno how can one make reflective shader
No way to make true reflection on a player model, the game quite simply cannot do it.
For those of you wanting to know why, reflective/portal surfaces are next up from skies in the sort order meaning the skiy is rendered at the back, followed by portal surfaces making this impossible to do.
well thats a shame, any way of getting something as close as possible to a reflection on a player model? its just that its gonna push the quality of this skin so much further if i can do it. cheers
Yes, I can make you a shiny shader. It means, that when viewed from some direction is dimmer, from some other - is brighter, etc.