server commands for MOHAA -1 reply

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theman88

The Force is my ally

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4th June 2008

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#1 10 years ago

does anyone know anything about admin commands for servers. I am new to the Medal Of honor Allied Assualt admin system so any help would be very appreciated




thebobzilla

GF Pwns Me!

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28th August 2006

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#2 10 years ago

cd Usage: rcon cd [path] cd = Change Directory. This is the same command used in dos. You can change directory on the server. Clientkick Usage: rcon clientkick [client number] Use this command after using the status command. This enables a server admin to easily kick users via their client number instead of their name. cmdlist Usage : rcon cmdlist [letter] Will return all know rcon commands. Optionally, if you put a single letter it will only return commands starting with that letter. Not all work though. crash Usage: rcon crash Will crash your server. Be careful with this command. Especially if your host does not run a script to restart your MOH.exe cvarlist Usage : rcon cvarlist [letter] Will return all know variables, or cvars. Optionally, if you put a single letter it will only return cvars starting with that letter. dir Usage: rcon dir Will return a directory listing of your dedicated servers MOH\main directory (folder) dumpuser Usage: rcon dumpuser [client name] Will return info on a user : exec Usage: rcon exec server.cfg This will execute your server.cfg file. causing any changes made to this file to take effect. If you have multiple cfg file. Say one for TDM and one for OBJ. maps. You can use this to execute the *.cfg file of your choice. changing game types, maplist or other properties of a cfg file. freeze Usage: rcon freeze [seconds] Freezes all players on the server for what ever amount of time you put. ( Good for getting the undivided attention of clan mates/ Clients) kick Usage: rcon kick [client name or "all"] kicks a client by his in game nick. If a the client has a space in his name. Surround his name in quotes. If you wish to kick all clients at once. then use all. map Usage: rcon map [complete map name. ie: dm/mohdm4 or obj/obj_team4] Use this to change maps. meminfo Usage: rcon meminfo This will return information, on how much memory your dedicated server is using. May be helpful when renting a server from another party. quit Usage: rcon quit This will shutdown your dedicated game server. Kicking all clients and dropping your rcon connection. Some providers run scripts that monitor your MOH.exe. When this script notices your moh.exe not running. They will restart the moh.exe for you. This is good when you upload a new map and need to restart your server. For the new maps load. Check with your provider to see if they have any type of script running on the server before executing this command! rconaddress Usage: rconaddress [server ip address] This is how you initiate a connection to the rcon server your trying to control .Please note there is no spaces between rcon and address. rconpassword Usage: rconpassword [password] This is your rcon password you setup within your server.cfg file. If you ever post or send someone your cfg file, make sure you do not include this entry. Please note that there is no spaces between rcon and password. restart Usage: rcon restart Will restart the current map. Say Usage: rcon say [your message] This command is used to broadcast messages to all clients in real time. serverinfo Usage: rcon serverinfo Will return the following dedicated server information: status Usage: rcon status Will return information on all connected clients including: current map name, client number, client's score, client's ping, client's name, client's IP address, client's qport and client's rate. systeminfo Usage: rcon systeminfo Will return system info g_syncronousclients, sv_serverid, and timescale. set Usage : rcon set [variable] [value] Sets the value of a variable. seta Usage : rcon seta [variable] [value] Sets the value of a variable and the archive flag so that the value will be saved to the user's Default.cfg file to be loaded each time the game is loaded. sets Usage : rcon sets [variable] [value] Sets the value of a variable and the server flag so that the variable is transmitted to clients upon connect. Is implemented in MoHAA but does not seem to function properly. Submitted by Crow King setu Usage : rcon setu [variable] [value] Sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting. Caveat : Not tested, however I suspect that like sets , it is not functioning properly. Submitted by DogMeat seta sv_hostname Usage: rcon seta sv_hostname [server name] You can change your servers name ( ASE / GameSpy ) at any time. Just remember that it may take several seconds for gamespy or ASE to update. Good when you have just set the server private. sets Admin Usage: rcon sets admin [admin's name] This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. seta g_motd Usage: rcon seta g_motd [message of the day] This will also update your ASE/GS info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server “MOTD”=message of the day. sets URL Usage: rcon sets URL [Server URL] This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server. This link should provide information to your clients. Map list, Map downloads, Server rules. sets Connection Usage: rcon sets Connection [Server's connection speed] This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server. This is only to inform your clients what type of connection your server uses. This can be anything. seta timelimit Usage: rcon seta timelimit [Number of minutes] Whole number, representing how long each map will be played. seta fraglimit Usage: rcon seta fraglimit [Number of frags] Whole number, representing how many kills a team needs to win a map. set g_gametype Usage: rcon set g_gametype [Number from 1 to 4] Changes the game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective 5= Tug Of War set g_teamdamage Usage: rcon set g_teamdamage [0 or 1] Changes FF ( friendly fire ): 0=no 1=yes set g_inactiveSpectate Usage: rcon set g_inactiveSpectate [Number of seconds] Whole number, representing how long, in seconds, before an inactive player is moved into Spectate. set g_inactiveKick Usage: rcon set g_inactiveKick [Number of seconds] Whole number, representing how long, in seconds, before an inactive spectator will be kicked. seta g_allowjointime Usage: rcon seta g_allowjointime [Number of seconds] The time period after a map start that the players are allowed to join in seconds: Default=30. Setting this to 5 will STOP RESPAWNERS seta g_minGameClients Usage: rcon seta g_minGameClients [0 – max number of clients] Number of clients required for the map to start: Default=0 seta sv_maplist Usage: rcon seta sv_maplist [“complete map name. Separated by a space, enclosed by quotes”] Sets a new map rotation. Complete map name = dm/mohdm4 or obj/obj_team4 set rconpassword Usage: rcon set rconpassword [Password] Is used to change your password from rcon. You will need to reconnect after running this command. set sv_maxclients Usage: rcon set sv_maxclients [Number of clients] Whole number, representing the total number of clients that can connect at the same time. set sv_privateClients Usage: rcon set sv_privateClients [Number of clients] Whole number, representing the number of clients that must use a password to connect. set sv_privatepassword Usage: set sv_privatepassword [Password] This is how you can set a private password, so only clients that provide the correct password can connect. To remove a password from the server use "" without spaces. seta sv_minping Usage: rcon seta sv_minping [Ping in ms] Whole number, representing the minimum ping allowed by the server, for a client to connect. seta sv_maxping Usage: rcon seta sv_maxping [Ping in ms] Whole number, representing the maximum ping allowed by the server, for a client to connect. seta sv_gamespy Usage: rcon seta sv_gamespy [0 or 1] This will broadcast your server information to the master server used by Game spy and ASE: 0=no 1=yes seta sv_maxRate Usage: rcon seta sv_maxRate [Number] Whole number, representing how much bandwidth each client can receive. This depends on your server's connection. Set sv_gravity Usage: rcon set sv_gravity [Number] This will change the gravity of all clients on the server: Default=800. set g_allowVote Usage: rcon set g_allowvote [0 or 1] This command will allow your clients to call votes: 0=no 1=yes sv_maxvelocity Usage: rcon sv_maxvelocity [Number] This will increase the velocity of the clients movement on the maps: Default = 6000 set net_port Usage: rcon set net_port [port number] This is used to set the game servers port number. set net_noipx Usage: rcon net_noipx [0 or 1 ] When playing on a private network with ipx you can enable MOH to use the IPX protocol: 0=no 1=yes sv_walkspeed Usage: rcon sv_walkspeed [0-inf] Sets the walk speed: Default = 150 sv_runspeed Usage: rcon sv_runspeed [0-inf] Sets the run speed: Default = 250 Submitted by -=|MwD|=-DaiShan sv_crouchmult Usage: rcon sv_crouchmult [0-inf] Sets the crouch speed. Multiplayer: Default is 0.6. Set this to 0 and you can't move while crouching. Set it to 1 and you move just as fast as standing. toggle Usage : rcon toggle [variable] Toggles the value of a flag variable. For example, "rcon toggle g_teamdamage" would turn friendly fire off, if it was currently on. Path Usage: rcon path Will return all current game paths for .pk3 files on the server. roundlimit Usage: rcon set roundlimit [Number; Default = 0] This will change the time limit for each round on a round based game. g_healthdrop Usage: rcon set g_healthdrop [ 0 or 1] When enabled players will drop a health pack when killed: 0=no 1=yes g_realismmode 1 Usage: rcon set g_realismmode [ 0 or 1 ] Sets server to EA's version of realism: 0=no 1=yes sv_runspeed Usage: rcon set sv_runspeed [Number] Sets the walk speed for all clients. Default Spearhead = 287 Default MOHAA = 250 sv_dmspeedmult Usage: rcon set sv_dmspeedmult [Number] This is the players burst run speed. After a player has been running for a short period of time, his speed will increase. Default = 1.10000 g_healrate Usage: rcon set g_healrate [Number] This determines how fast players heal, in seconds, when they use a health pickup: Default = 10 maprotationtime Usage: rcon maprotationtime [Number in Minutes] This sets the maximum amount of time in minutes players will spend in a particular map. sv_team_spawn_interval Usage: rcon set sv_team_spawn_interval [Number] This sets a delay in seconds between spawns. This is useful if you would like the player spawned in batches,rather than one at a time: Default = 3 roundlimit Usage: rcon roundlimit [Number in Minutes] This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. ui_dedicated Usage: rcon set ui_dedicated [ 0 or 1 ] Both this cvar and sv_gamespy must be set to 1 to show up on gamespy: 0=no 1=yes g_forceteamspectate Usage: rcon set g_forceteamspectate [ 0 or 1 ] Forces players to only be able to spectate behind their own team: 0=no 1=yes dmflags Usage: rcon set dmflags [Number; the sum of each flag you with to set] You can customize your Spearhead server, by setting flags. To set more then one, simply add together, each flag you wish to use. sv_invulnerabletime Usage: rcon set sv_invulnerabletime [Number in seconds] Amount of time (in seconds) a player is invulnerable for after spawning: Default = 3 g_teamkillwarn Usage: rcon set g_teamkillwarn [Number of times] Amount of team kills before the player is warned: Default = 3 g_teamkillkick Usage: rcon set g_teamkillkick [Number of times] Amount of team kills before the player is kicked off the server: Default = 5 g_teamswitchdelay Usage: rcon g_teamswitchdelay [Number in seconds] How long you must wait before you can switch teams: Default = 15 sv_keywords Usage: rcon sv_keywords [ Keywords ] Keywords which allow browsers to filter servers.




Armdude

Professional Mic-Spammer

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18th May 2007

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#3 10 years ago

Im sure he will be able to remember all of that...disimulo.gif




thebobzilla

GF Pwns Me!

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28th August 2006

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#4 10 years ago

he only needs to remember 3 of them.. kick ban restart




theman88

The Force is my ally

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4th June 2008

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#5 10 years ago

lol k thanks guys!