Skinning for JKA with .png files? -1 reply

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darthvengeant

Sith Lord

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25th February 2003

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#1 15 years ago

OK....Ive asked and asked and asked people in forums about this, and no one gives me the info I need to know.

Exactly what do you do with png files to mod them and save them correctly? How do you save them so they look right?

Everytime I try to skin things that have .png files they end up looking all screwed up and dont show upcorrectly ingame/modview. I use Photoshop 7, and when I change the color or whatever of the png then save it, it asks if I want it Interlaced or not...what exactly is that? So, I save it not interlaced and look at it in Modview....it looks ok but some parts are white and all screwed up....then I pk3 the skin and look at it in game..still white parts and screwed up. Some parts that are supposed to not be seen show up as white...like the layer isnt saving right or something. All the png's only have one layer, Layer 0. I just need a full tutorial on .png's and everything about them for skinning.

Frankly, this ticks me off because I cant find ANY info on skinning with .png...so I dont even know how the people skinned with them in the first place.

Your help would be VERY WELCOME!!




Dingo Dave

Mandalorian Bounty Hunter

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30th January 2004

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#2 15 years ago

I believe you'll find that .pngs are used for shaders, like the visor of the rebel pilot. For skinning i use .jpg, and i believe that they are the standard used for skinning as all game files are .jpg.




Guest

I didn't make it!

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#3 15 years ago

I'm using PNG's for some weapons I'm making as I prefer the lossless compression.

Save them as non-optimised/non-interlaced images of at least 24-bit color.




darthvengeant

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25th February 2003

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#4 15 years ago
Dingo DaveI believe you'll find that .pngs are used for shaders, like the visor of the rebel pilot. For skinning i use .jpg, and i believe that they are the standard used for skinning as all game files are .jpg.

Well...skinning for Wookies and the new Ragnos model require the file to be a .png because of the shader. So, I guess I need to know about shaders too....but, as usual, there are no tutorials on shaders either.

:(




Guest

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#5 15 years ago

There are plenty of sites out there on shaders, Google it.




TaihXe

Jedi Super Elite

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21st November 2003

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#6 15 years ago

If it is the Chewbacca model, you cannot successfully skin over it without overwriting him. If you make it a different skin, it will appear with the white junk because of a messed up layer. If anyone knows differently, please share.




MeusH

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16th November 2003

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#7 15 years ago

What you mean about Chewbacca? You've reshinned him, and his hairs aree white, right?




TaihXe

Jedi Super Elite

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21st November 2003

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#8 15 years ago

Well I was re-skinning him to look sort of older and his fur was going to be gray. Instead, his hair was gray but it was clearly messed up because the layer was outlined with all sorts of white garbage (this was while trying to create an entirely new skin) However, when I named it Chewbacca so that it would replace Chewie..it worked perfectly..




MeusH

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#9 15 years ago

Shaders. Shaders. Check players.shader Look there for chewbacca. Copy those lines models\players\chewbacca\hair { blahblah blah } And make new shader file

myskin.shader

Put there thoe lines about chewie's hair and rename patches to match your skin's patch




darthvengeant

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25th February 2003

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#10 15 years ago

Ive looked all over the net and havent found a real tutorial on shaders...sorry, but Ive never done them before and whenever I mess with one or try to get one to wrk they never do. Someone needs to make a good tut for them...not some crap where it says a bunch of BS you dont even know about..llike most do.

see....

models/players/ragnos_red/marka_robe { { map models/players/ragnos_red/marka_robe blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite glow rgbGen lightingDiffuse } { map models/players/ragnos_red/marka_robe_glow2 blendFunc GL_ONE GL_ONE glow } }

models/players/ragnos_red/marka_arms { { map models/players/ragnos_red/marka_arms blendFunc GL_ONE GL_ZERO glow rgbGen lightingDiffuse } { map models/players/ragnos_red/marka_arms_glow2 blendFunc GL_ONE GL_ONE glow } }

models/players/ragnos_red/marka_head { { map models/players/ragnos_red/marka_head blendFunc GL_ONE GL_ZERO glow rgbGen lightingDiffuse } { map models/players/ragnos_red/marka_head_glow2 blendFunc GL_ONE GL_ONE glow } }

models/players/ragnos_red/marka_torso { { map models/players/ragnos_red/marka_torso blendFunc GL_ONE GL_ZERO glow rgbGen lightingDiffuse } { map models/players/ragnos_red/marka_torso_glow2 blendFunc GL_ONE GL_ONE glow } }

and, the chains and such still have white around them and dont show correctly...so I really dont get it. I copied the original shader and just renamed the ragnos to ragnos_red. Frankly, I dont even get how to read, or understand shaders.




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