I made a map that has a huge skybox. the problem is, if i shoot a missile it explodes against the wall like its a normal texture, not a skybox. also, when i get to one side of the map the other side acts like a leak: its gets glitchy and looks like void. when i go to that side and look at the side i was just at, it gets glitchy and looks like void too. Is the skybox to big?
16th November 2003
Is it custom skybox? If is, check .shader file There all options of sky (that missiles can fly thru it, or that they explode on contact with skybox. If it's skybox made by RavenSoft, I don't know what's the matter, but try make skybox once more time
It is a RavenSoft sky, I have no idea whats wrong. :(
You did use a shader, no a texture, right?
Yeah... I'm pretty sure its a shader. It was used in Kotor Flight School
You know the difference between a shader and a texture? A shader has a white outline in the 2D texture menu.
O.K., Maybe i'm being stupid but this is how i'm trying to make my skybox. I have huge room that is 78568x54526x40692 units long (i mean its HUGE) I applied byss_bk, byss_dn, byss_ft, byss_lf, byss_rt, byss_up to their corresponding walls. I then compiled it and tried to run it... Everythings a texture.
Does it have something to do with the bluelight.shader (it's right next to byss)
You only need a small box, and texture all sides with the same skyshader.
I didn't make it!
Yeah a skybox isn't textured using all the _lf _rt thing by you, you apply a single shader to all the brushes (one of those that says SKY on a blue background in the texture window) and the game works out which images to use and renders them correctly.
Thank you! what are all those _lf, and _rt things for then?