Someone Please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -1 reply

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Jedi Mater Kurt

SSJ 1-4

50 XP

23rd September 2003

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#1 16 years ago

someone please tall me how to make maps, skins, and mods. Please. I see a lot of people doing it. I just want to make maps, skins and mods




GothiX

No Time to Cry

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18th September 2003

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#2 16 years ago

Tutorials.




Jedi Mater Kurt

SSJ 1-4

50 XP

23rd September 2003

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259 Posts

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#3 16 years ago
GothiXTutorials.

Were?




Pumpkin Escobar

Hello

50 XP

9th August 2003

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#4 16 years ago

to make maps you need radient for skins you need a picture editor and for mods you need alot of differnt things




GothiX

No Time to Cry

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18th September 2003

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#5 16 years ago
PHANT0M

Addicted to GF

50 XP

22nd December 2002

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#6 16 years ago

As for the JK3 mapping, I'm not sure if there has been released a Radiant for JK3, but if you want to make maps for JK2 go to www.qeradiant.com and download GTKRadiant. When they make a JK3 support you'll be able to open your map that you made for JK2 and compile it for JK3. To make skins all you need is a good tutorial and a good picture editor (like Photoshop). And to make mods, that depens what do you want to make. If you want to make a simple mod like replacing characters, there are plenty of tutorials as well. But, if you want to make more complex mods you need C++ and some programming skills. See this thread:http://www.gamingforums.com/showthread.php?t=5669




RB_Gru

I'm too cool to Post

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18th September 2003

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#7 16 years ago

I've been able to "map" for JK3, I use that word loosely cause i'm able to map for it, I just can't compile it.. I just took the jk2radiant edited all the project setting lines to fit JA, Had to extract the textures out of assets1.pk3, models, music, shaders, out of there respective pk3 files, created a 'maps' folder within my base folder.. For the entity path I just used JO's MP_entities.def file, Cause I wouldn't think much has changed in the ways of entities in JA from JO.. If anyone has any ideas as to a way I can compile, I've tryied the paths in the 'StarWarsMP.QE4' file but with no success.. I've read that q3map2 has Jedi Academy support, but running a compiler on winXP is a pain...




GothiX

No Time to Cry

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18th September 2003

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#8 16 years ago

There's your problem. You use JK2Radiant with SOF2MAP. Take it from me, you'll want GTK. It's compiler (q3map2) takes 15 minutes on something SOF2MAP does in 2 days. And fact is, the q3map2 version looks even better, runs smoother, and has smaller filesize, too. WHat more do you possibly want?




Inhert

Mech

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27th June 2003

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#9 16 years ago

Ok, well GothiX, you know JO if i make a map for that and put it to JA will it work?(textures shaders fx runners)




GothiX

No Time to Cry

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18th September 2003

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#10 16 years ago

Sure, most of them are in JA already but else you just include those with your pk3 (Don't worry, it's perfectly legal).




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