Texture problem -1 reply

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Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#1 15 years ago

When i test my maps all the textures are tiny and my maps look very poor Help please?!?!




moberemk

Just a guy who likes to help.

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1st December 2003

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#2 15 years ago

Please tell me, do you know how to rotate/scale textures? And how new are you at mapping? It sounds like you need some practice.




Black Hunter

{OJK}BlackHunter{HC}

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#3 15 years ago

I've been mapping for about 5 weeks and i know how to rotate but not scale textures i'm sorry but i'm fairly new and have to refer to a manual alot to help me




moberemk

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#4 15 years ago

There's your problem. Just hold control while pressing the up and down arrow keys to scale.




Black Hunter

{OJK}BlackHunter{HC}

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#5 15 years ago

i mean when i make the maps they look right, but when i test them they are all tiny, are u sure it's the scaling and rotating?




moberemk

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#6 15 years ago

Reasonably. But there is a slight chance that something is screwy with JK.




Black Hunter

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#7 15 years ago

so how do i deal with it? do i put my map into a folder and reinstall jk. and can u go through the rotating and scaling thing again because i think i am getting a bit confused? cheers moberemk!




Guest

I didn't make it!

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#8 15 years ago

"but when i test them they are all tiny, are u sure it's the scaling and rotating?"

I think we have a better thread somewhere about it (search) but if your textures are scaled wrongly in-game after compiling it then there is a path problem and the compiler isn't finding the textures/shaders during compile. Post your compile log.




moberemk

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#9 15 years ago

Yeah, I agree with him here. Maybe you set this stuff wrong. But, just as a reminder, scaleing and rotateing. Scale=control+up/down/left/right rotate=shift+pageup/pagedown




Jadocran

I'm a Magic Wand.

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10th November 2003

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#10 15 years ago

well.. i had same problem once but its soluced now... plz be carefull with this if u are new its the path in compiling during it fx. "C:/Program Files/GTK Radient .13/q3map2" -v # -game ja -fs_basepath "C:/Program Files/GameData/" -bsp -meta $

well now this one is very special becuase i made the path myself heres a more normal one

"C:/Program Files/Lucas Arts/Star Wars Jedi Knight III Jedi Academy/GTK Radient .13/q3map2" -v # -game ja -fs_basepath "C:/Program Files/Lucas Arts/Star Wars Jedi Knight III Jedi Academy/GameData/" -bsp -meta $

ok now go into file > project settings now u see all the compile orders press the one called -BSP -meta... now press on it and then press "change" now u can change it (the path) but only change the C:/..//gamedata places so if ures was set first up to program files but u moved it to games then make it like this:

"C:/Games/Lucas Arts/Star Wars Jedi Knight III Jedi Academy/GTK Radient .13/q3map2" -v # -game ja -fs_basepath "C:/Games/Lucas Arts/Star Wars Jedi Knight III Jedi Academy/GameData/" -bsp -meta $

note: never enter /base itll find that from gamedata if u enter /base it will use a path like /base/base...

this has nothin to do with the texture itself as Wade said...




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