The Megaman X4 MOD thread -1 reply

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Jedioas the Hedgebot

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14th December 2002

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#1 15 years ago

I need modders who can change the Origonal Story of Star Wars JK2 to the StoryLine of MEGAMANX6. If you can't change the origonal Storyline, then make one of your own for MEGAMANX6.

1) Things to change:

1a) Kyle=X Jan=Zero Mon_Mothma=Alia Luke=Dr.Light's Hologram Lando=Douglas Jedi=Signas Jedi_Trainer=Other Maverick Hunters Other_Good_Guys=Reploids Dessan=Sigma Tavion=Gate Galak=High Max Other_Bad_Guys=Mavericks

1b) All_Chargeable_Weapons=X-Buster/Z-Buster Lightsaber=Z-Saber Models change to their new characters. All of the voices stay the same except Zero's. Make his voice sound like Lando. Also give Douglas no voice. Also give Reploids and Mavericks no voices.

Someone please help me :)




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Jedioas the Hedgebot

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14th December 2002

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#2 15 years ago

More stuff wanted

2) Moves and colors to change

2a)All combos stay the same, but all of them are one, green colored style. The saber X has is blue. While Zero's saber is green. They each have different missions.

2b)No forces are used. They automatically can jump high. They have dash powers.They have no forces (like grip, lightning, push, pull, etc.) But, they can stick to the ceiling.

3) Armors obtained and stages.

3a)Tho you don't have force; you get 4 different armors per stage finish with each character. Every stage you beat you get a new armor until you have all for with each character. The armors obtained are as followed in this order:

Area 51: X's Shadow Armor Destroyed City: X's Falcon Armor Explosive Facility: X's Blade Armor Water House: X's Ultimate Armor Destroyed Sigma's Base: Zero's Nightmare Armor Compressor Island: Zero's Black Armor Demon Cave: Zero's Saber Master Armor Explosive Building Tops: Zero's Ultimate Armor

3b) The following stages are in order from X to Zero to Final Stages 1-3:

1)Area 51: X 2)Destroyed Sigma's Base: Zero 3)Explosive Building Tops: Zero 4)Explosive Facility: X 5)Destroyed City: X 6)Water House: X 7)Compressor Island: Zero 8)Demon Cave: Zero 9)Underground Entrance: X and Zero(FS1) 10)Gate's Palace: X and Zero(FS2) 11)Sigma's Fortress: X and Zero(FS3) The rest of the info on the mod ill give once I get someone to make it for me please.




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Jedioas the Hedgebot

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#3 15 years ago

Someone please respond :(




Xenomorph VIP Member

Validating my existance

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8th July 2002

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#4 15 years ago

A lot of this would require SP source code, which hasn't been released yet. Also, please either reduce the size of your sig pics or remove some of them.




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Jedioas the Hedgebot

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#5 15 years ago

Sorry Btw i only put my sig once to three times in a thread now cause my sig is soooooo big.




wangdexian

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30th September 2002

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#6 15 years ago

That would be crazy!




Unknown999

Pretty good modeler :)

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21st February 2003

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#7 15 years ago

im working on a megaman X model for jk2.




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Jedioas the Hedgebot

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#8 15 years ago

Can you help make it tho with your Mega-Man X model and make a Zero model please Unknown999. Also a Sigma and Gate and Signas and Douglas and Alias. Btw you needed to play and beat MEGAMANX6 or at least have it to make the mod so you'll know how to make the model and game line.




Unknown999

Pretty good modeler :)

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21st February 2003

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#9 15 years ago

its my first model so it isent perfect but i think its ok. i just have a problem: http://www.gamingforums.com/showthread.php?s=&threadid=65258




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Jedioas the Hedgebot

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#10 15 years ago

OoooooooooOOOOOOOOOOOooooooooooooooOOOOOOOOOo yokay. Good model, but can't wait for the real one. :) When it comes, tell me. Then I'llask you if you can do a Zero model.