I can't figure out the Gmax UV Unwrapping thing... I have a model I want to unwrap, but it only lets me unwrap one object at a time. And it's 1300-some objects, thus it would take me forever (I can't polygon reduce either, obviously >.<) Can you help out a Gmax n00b and give me some tips?
Heres an image of it in the Gmax 3D view thing, for those who care:
hmm.. looks kinda nice.... but i wonna see the textures first :p... hope u get it to work probebly ;).. couse i cant help.... im an accident using Gmax :silly:
Here is a tutorial: http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm
I think that you should convert all objects to one mesh, and then make UVW amp. But don't ask me how to do that :p
I knew that much, but I'm not exactly overly skilled in Gmax yet :P
Why the hell do you have 1300 objects???
I'd suggest making texture with detail shader. I could even do this for you. Just textures...
Why 1300 objects? Because I can't figure out how to combine them.
Delete most of them, or convert to EDITABLE MESH. But make copy of your model before changing anything!