UVmapping in Gmax? (N00B question) -1 reply

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XS-Nitrogen

The Supreme N00B

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1st January 2003

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#1 15 years ago

I can't figure out the Gmax UV Unwrapping thing... I have a model I want to unwrap, but it only lets me unwrap one object at a time. And it's 1300-some objects, thus it would take me forever (I can't polygon reduce either, obviously >.<) Can you help out a Gmax n00b and give me some tips?

Heres an image of it in the Gmax 3D view thing, for those who care: picture.PNG




Jadocran

I'm a Magic Wand.

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10th November 2003

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#2 15 years ago

hmm.. looks kinda nice.... but i wonna see the textures first :p... hope u get it to work probebly ;).. couse i cant help.... im an accident using Gmax :silly:




MeusH

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16th November 2003

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#3 15 years ago

Here is a tutorial: http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm

I think that you should convert all objects to one mesh, and then make UVW amp. But don't ask me how to do that :p




XS-Nitrogen

The Supreme N00B

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#4 15 years ago

I knew that much, but I'm not exactly overly skilled in Gmax yet :P




tFighterPilot

Force Using Dictator

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8th April 2003

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#5 15 years ago

Why the hell do you have 1300 objects???




MeusH

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#6 15 years ago

*details*

I'd suggest making texture with detail shader. I could even do this for you. Just textures...




XS-Nitrogen

The Supreme N00B

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#7 15 years ago

Why 1300 objects? Because I can't figure out how to combine them.




MeusH

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#8 15 years ago

Delete most of them, or convert to EDITABLE MESH. But make copy of your model before changing anything!