i have an ?,does this also work for map makeing, if so, how do i make it show up in my radenit? (Gtk radenit 1.4 i use)
if i double post, then srry
Easy. Yeah, it works in MP, and be sure to uncheck the shaderlist.txt only option. Or whatever it is.
wel ive given up on making tree models whole with system/clip because it just won't work. So im doing what Wade said. Now I don't think this has been asked. But I have been working diligently and then i try to bsp it. Well its checking threw and it says i have a leak. Well i look for the leak and it shows up outside of my map entirely. Its not even coming from a light or anything inself inside the map. Does anyone know why this is.
I didn't make it!
usually that means you don't have an info_player_start or any player start entities whatsoever.
hmm thats weird i thought i did maybe i accadentally deleted but thx man i didn't realize that. So what is the point of system/clip if it doesn't work for the tree. What else is it used for
create an image that is a power of 2, e.g. 2x2, 4x4, 8x8 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024. Now, save it as a jpeg or tga file at the highest compression level. How does one do this?
Easy. Just use a graphic editing software, like photoshop, paint shop pro, or paint (if you can use it...)
And resize image to proper size.
Quality can be set while saving. Remember, that you should work on full-quality picture, and save it only for game as medium quality. However, in-game medium quality looks exacly like high
[COLOR=DarkSlateGray]Edit: Yay! It's my 1000th post :cheers: [/COLOR]
OK. I made it in paint, then I got a thing that makes files into MAT files. But, I can't find the texture in Radient. What's wrong?
Mmh. First of all you don't need to make a MAT file. Probably it's a software for Jedi knight 1 so it's useless here. Then, you have to save your texture as jpg, or tga, then put it in a folder where the textures for JA used from GTK radiant are stored (for instance, place them in /textures/custom_textures). But one thing. You'd better to read the whole thread, before replying, because probably you can already find the solution in the previous posts. Remember :deal: !