Your Custom Texture Questions Answered! -1 reply

Please wait...

Jedi Mater Kurt

SSJ 1-4

50 XP

23rd September 2003

0 Uploads

259 Posts

0 Threads

#31 15 years ago

i have an ?,does this also work for map makeing, if so, how do i make it show up in my radenit? (Gtk radenit 1.4 i use)

if i double post, then srry




moberemk

Just a guy who likes to help.

50 XP

1st December 2003

0 Uploads

1,285 Posts

0 Threads

#32 15 years ago

Easy. Yeah, it works in MP, and be sure to uncheck the shaderlist.txt only option. Or whatever it is.




hgwall44

Walsfer

50 XP

8th December 2003

0 Uploads

554 Posts

0 Threads

#33 15 years ago

wel ive given up on making tree models whole with system/clip because it just won't work. So im doing what Wade said. Now I don't think this has been asked. But I have been working diligently and then i try to bsp it. Well its checking threw and it says i have a leak. Well i look for the leak and it shows up outside of my map entirely. Its not even coming from a light or anything inself inside the map. Does anyone know why this is.




Guest

I didn't make it!

0 XP

 
#34 15 years ago

usually that means you don't have an info_player_start or any player start entities whatsoever.




hgwall44

Walsfer

50 XP

8th December 2003

0 Uploads

554 Posts

0 Threads

#35 15 years ago

hmm thats weird i thought i did maybe i accadentally deleted but thx man i didn't realize that. So what is the point of system/clip if it doesn't work for the tree. What else is it used for




Obi-Sean Kenobi

I'm too cool to Post

50 XP

31st March 2004

0 Uploads

7 Posts

0 Threads

#36 15 years ago

create an image that is a power of 2, e.g. 2x2, 4x4, 8x8 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024. Now, save it as a jpeg or tga file at the highest compression level. How does one do this?




N3G1@

Dead

50 XP

13th March 2003

0 Uploads

1,242 Posts

0 Threads

#37 15 years ago

Easy. Just use a graphic editing software, like photoshop, paint shop pro, or paint (if you can use it...)




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#38 15 years ago

And resize image to proper size.

Quality can be set while saving. Remember, that you should work on full-quality picture, and save it only for game as medium quality. However, in-game medium quality looks exacly like high

[COLOR=DarkSlateGray]Edit: Yay! It's my 1000th post :cheers: [/COLOR]




Obi-Sean Kenobi

I'm too cool to Post

50 XP

31st March 2004

0 Uploads

7 Posts

0 Threads

#39 15 years ago

OK. I made it in paint, then I got a thing that makes files into MAT files. But, I can't find the texture in Radient. What's wrong?




N3G1@

Dead

50 XP

13th March 2003

0 Uploads

1,242 Posts

0 Threads

#40 15 years ago

Mmh. First of all you don't need to make a MAT file. Probably it's a software for Jedi knight 1 so it's useless here. Then, you have to save your texture as jpg, or tga, then put it in a folder where the textures for JA used from GTK radiant are stored (for instance, place them in /textures/custom_textures). But one thing. You'd better to read the whole thread, before replying, because probably you can already find the solution in the previous posts. Remember :deal: !