Two hands, two pistols? -1 reply

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Kool Colm

Ownage d00d

50 XP

8th October 2003

0 Uploads

38 Posts

0 Threads

#1 14 years ago

Kool mod




TheZombieMan

I don't spend enough time here

50 XP

17th January 2004

0 Uploads

24 Posts

0 Threads

#2 14 years ago

ssssssssweet! im gona get me some mod!




JK3SilentSniper

M@pper

50 XP

23rd December 2003

0 Uploads

17 Posts

0 Threads

#3 14 years ago

I have that mod very fun for jk2. I love being a bounty-hunter proffesion once in game with the flamethrower and other cool gadgets;).




se7enraven

Order of the Dragon Knight

50 XP

29th March 2003

0 Uploads

768 Posts

0 Threads

#4 14 years ago

Also in JA the npc "commando" has akimbo pistols. But this is only for the npc and will not work for sp player models due to the source code. It might be possible to change dual sabers into pistols, but I have not tried it. Any info would be appreciated.




homo sine domino

 

50 XP

1st September 2002

0 Uploads

2,739 Posts

0 Threads

#5 14 years ago

nah, I think then it must be coded...




$Michiel$

...

50 XP

24th April 2003

0 Uploads

1,252 Posts

0 Threads

#6 14 years ago

I just found a mod that says to have dual weapons: http://www.pcgamemods.com/3943/




RyanTheDarkJedi

Werewolf

50 XP

16th January 2004

0 Uploads

134 Posts

0 Threads

#7 14 years ago

i have that mod its fun u should do scalemodel 1 and ure player model is a dot lol




RyanTheDarkJedi

Werewolf

50 XP

16th January 2004

0 Uploads

134 Posts

0 Threads

#8 14 years ago

will force mod 2 work with ja




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#9 14 years ago

Now there's relased "A last hope mod" It lets scale a model (bots see you even when you have scale=1) It lets to have a custom lightsaber color! W0W




Azymn

...

50 XP

26th February 2003

0 Uploads

34 Posts

0 Threads

#10 14 years ago

ForceMod 2 won't work with JKA.

But gimme a month or two and i should have something that does.