How do you set a unit to have no weapon. Like a Pilot or Officer because they both start with rifles and I want to make a Captive level. :confused:
in the unit init: this removeallweapons true
when i use that it says 'unknown operator removeallweapons' I'd like to add i hav OFP 1.46
Loves to learn
1st October 2003
Strange, that i wrote works for me
You probably have OFP Resistance. I don't. But i've recently ordered it off the internet and it should come some day ^^. But thanks anyway. Thtanks especially to the guy who gave me the one that works. All I need now is that surrender script so that the unit gets on his knees and puts his hands up like on Pilot Down level. :)
[COLOR=black]unitName [/COLOR][COLOR=black]switchmove[/COLOR][COLOR=black] "animation"; where animation is put: [/COLOR]FXStandSur or FXStandSurDown or FXStandSurUniv, im not sure wich of them . I don't think its any difference from resistance and usual OFP
heres the command reference with all the scripts and animations: http://www.opflashpoint.org/downloads/file.php?s=8&v=62
If there's anything just ask me, its fun to be of use
Weee i have OFPR! Anyway. That Surrender script don't work. (Everything doesn't for me) It keeps coming up with Script 'unitName' not found. and other bad stuff >.
how and where do you write it then
I set a waypoint for the guy i want to surrender. The waypoint is Scripted. In the script bar at the bottom of the window I type (say bob is the name of the guy):unitName bob switchmove ''FXStandSur'' (or any of the other ones you said). Also the guy that has the waypoint i actually put his Name: bob. Any problems there? Lots of other stuff doesn't work either. like. firename (name) inflame true(/false). And I don't know how I can get them to do actions and stuff either!