I'm too cool to Post
19th June 2003
Is it possible to add new models to the Character creator, and are there any? (For the char creator, not multiplayer)
Just another guy.
6th May 2003
Yeah, get this: http://www.jk2files.com/file.info?ID=18807
It tells in there.
And no, there arn't any new models yet that I know of but I'm sure some may be released soon.
Order of the Dragon Knight
29th March 2003
TysploYeah, get this: http://www.jk2files.com/file.info?ID=18807.
Unforunately, that only tells how to MAKE(with 3dsmax) new models for JA. I was tinkering around with adding JO models and found a way: If you do not have pakscape get it now!
First you know the charecters you choose from in the JA editor right? Each one has there own folders in assets 1/ models/players/model name) Say for instance, I want to use Darth Maul for my model and decide that I don't like Rodian jedi(I don't) so I use Packscape and open up "assets_1/models/players/jedi_rm ...jedi_rm being the folder we are going to put our model(unless you want to replace Kel Dor jedi_km or Human male would be "jedi_hm", ect. The last two letters tell you the name of the model. Now lets say we're using darthmaul_sp.pk3. like with JO, put the pk3 file in your base folder(you should see assets ect. pk3's. Now open up your custom pks and change the name of the folder to which ever one you want to replace(jedi_rm, ect.) Now this si the part I got stuck on...if you try to play the game now, you will get a model but no skin, wtf? Well because of this engine, you have to make some more skin files. So open up your darth maul .skin file and copy it, now past it 3 times. go back and rename them:head_a1, torso_a1, lower_a1. Now you should have 4 skin files all with these names. Save it and start up a game. It should work. any question or comments are appreciated. Thank you.
A Guy with a Gun.No, Two guns.
30th July 2003
actually the first custom jk3 model has come out today, its a bothan model, you can get it at www.pcgamemods.com