Little changes I like in JA. -1 reply

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WJTW

Noticer of unimportant details

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25th December 2002

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#1 15 years ago

These changes they have done in JA are minor, nevertheless, they are welcome changes.

1) Lightsabres glowing in the dark now possible I am sure this was one annoying thing to me when I played JK2, especially since we are using a LIGHTsabre. This was the limit of the Quake3 engine, but I guess Raven fixed it. Now, if you go to a shadowed area, the glow will get even brighter (instead of dimmer as in JK2).

2) Fixed mouthing problems seen in JK2 In JK2, the character's mouth don't really move according to the sound produced. They open and close almost at random whenever sound is produced. In JA, I am glad to see that a character's mouth open wider and becomes narrower at the right times.

3) Footsteps no longer just a single type. In other words, footsteps vary now. I am getting rather sick of hearing the same sound for footsteps produced by Kyle regardless of the type of material he is walking upon. Now, in JA, we get a whole lot of new sounds! Hurrah!

4) Idle pose improved upon. You know the pose/animation used in JK2 when Kyle and the other characters are doing nothing and just standing around? For Kyle, it made him look like a hunchback. Happily, we get a new idle sequence for the characters! They actually stand more or less straight now! :)

5) New Walk animation In JK2, the lightsabre would scratch the floor or ground Kyle is walking on when he is walking. In JA, we don't have this anymore. The character holds his sabre in front of him. This, however, don't look good... if I am not wrong (can't really say, since I don't have the actual game, and the demo was deleted.), it resembles the walking animation used in DarkForces2 as well. It made the character seem as if he was carrying something that would prevent him front walking normally. And how the glow didn't disturb his eyes after a while is beyond me. I can't, for example, stare at an Overhead projector light for too long before I get temporarily blinded. :) Qui-Gon knows, which is why he held his sabre on the side in TPM's beginning (when the Trade Fed. released that gas.), while OB1 had the blade in front of him. :) A side-held sabre that doesn't touch the ground would have been better.

Well, there they are. Minor, but good changes (except maybe #5.)

Now... if only they had fix that chimpanzee-movement like crouch-forward move.

WJTW




WolfsLoveRage

I post to get attention

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21st September 2003

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#2 15 years ago

#5 hahahahaha!!! well as any good soldier knows you want your weapon at the ready, that means rifle in front muzzle pointing away from you (well duh) and friendly soldeirs for the most part. as you scan you move the weapon muzzle with you (as in your eyes), in other words even though it is a pain at first you have to get use to having some of your vision blocked/blurred by the rifle. now that doesn't mean have your eyes focused on the rear and forward sites, but it does mean looking down the railing... or barrel as it were. that way if an enemy/storm trooper is in side a room looking out at you from a right second story window, you come in and instead of having your weapon at your side (or slung as the case is in Iraq some times) you have it at the ready and that split second it takes you to unsling or to raise your weapon up could just cost you your life.

now as far as the saber light blinding him... well... i just don't know... i have never seen a real light saber before. :D if he is walking in a danger area then yes i can see the saber at the ready, if he is running then yes let it be at his side. after all... who lived at the end of Episode 1 and is in the trilogy? wasn't Qun Chi (or how ever you spell it) was it? nope, good ole Obi 1. lessons in life are hard to learn... even harder once your Dead. Take care.




WJTW

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#3 15 years ago

A lightsabre is a glowing object. Try placing a bright stick of light in front of you. You'll get blinded after a while. Instead of having it right in front of you, you can have it slightly to the side. I believe what Qui-Gon did was the standard Jedi's combat-ready pose, which Obi1 has yet to learn (it was deliberately done in TPM, since in AOTC, he has learned.). Obi1 won (heh) because he used part of the Dark Side to conquer Maul. Qui-Gon, being the Jedi Master, will never dream to use the Dark Side (beause it ain't right.).

WJTW




Vertigo

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24th October 2002

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#4 15 years ago

I don't remember much of Ep 1 so I can't comment on how Qui-Gon held his saber, but I remember hearing somewhere that Jedi often use their lightsabers to focus energy or force power, presumably by staring at it. Which makes sense really as Jedi always carry lightsabers yet they're not supposed to fight very often. So either Jedi have some way of not being disturbed by the glow of a lightsaber or there's something about a lightsaber glow that doesn't make it blinding. But anyway, I'm not too keen on the new walk-with-lightsaber anim. Neither did I like JK2's because of the drag-along-the-ground. It would be so great if they could have found a middle-ground where the saber didn't drag but wasn't perpendicular either... As for mouthing anims, yes they're better than in JK2 but they still don't seem vaguely natural. In my experience Unreal 2 and Half-Life 2 seem to have the market cornered in mouthing anims at the moment.




WJTW

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#5 15 years ago

I have never seen what the mouthing in Hl2 was like. Are they lip-synched by the developers, or are they animated on-the-fly (like the many amazing things HL2 can do. :))? WJTW




Vertigo

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24th October 2002

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#6 15 years ago

Apparently it's completely free-form: the npcs can effectively mouth anything the modders ask them to say, in any language! Sounds pretty amazing but apparently it's the truth.




NiteStryker

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24th April 2003

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#7 15 years ago

Kyle was an idiot in Jk-1. His idle position? Resting his saber on his shoulder.....

Also, i use the meditate potision for idle, cuz the only way 2 get up is spacebar (ie: jump key). The gloat is cool also, and i like the bow, cept it dont work in mulit...