Beware the squared-chined jedi
24th October 2002
Strangely enough I have that effecct on alot of people.:confused:
I can sell my clumsines in order to be good enought to be a Jedi:p! D'you think someone will buy it:confused:?
i'll buy it. How much?!
btw how do you measure clumsines?! :n0e: You wouldn't be able to sell it in gallons or liter. how about we make one up?! clumgrams?! :confused: :uhoh:
LOOOOL editor obi wan. lmao i used the smiley again. I just read your previous post on site 1(after i posted this one) about the n0e smiley. I love that smiley its so cute... :p
:lol: :lol: :lol: :lol: that cracked me up sooo much, honestly
Great! Now I can measure it! Woohoo!:D But... How do I extract it? I don't wanna acidently die during the proces...:( ;)
Nah, you guys got it wrong. He didn't fall off. The player deliberately made the character jump. You can hear his partner telling him "Jump the[something]!" repeatedly. I guess that fella never anticipated the really high drop. Hey, he's no Jedi Knight. He can't 'see' the fall beforehand. he was trying to jump over to the other side. But it is actually the game's Force Jump limitation.
Oh, sorry, EditorOB1. I forgot to tell. But I did mention the video clip. 'Speak English'? I speak English. Sorry for the bad structure. I was in a hurry to type during school (with the teacher saying "OK! Time to log off! Hurry." Oh, the teacher has a system that can automatically lock and shut down our systems.). What I said in the previous post was: In the video, you can clearly see that the dual sabre she held are of two colors, yellow and purple. Now, she didn't JOIN them to form a Lightstaff. She switched to it. The lightstaff and the dual sabres are separate entities, from what I've seen, and not just joined together. This explains why the color of the lightstaff was green, differing from the dual sabres. Since a lightstaff operates on two different crystals, so, merging of the crystals to form the color isn't really a good reason because they will not be merged at all.
They could've did away with the sparks oh lightsabre clashes. This never happened in the movies unless a lightsabre hits a non-lightsabre object. Since they're of equal hardness, don't you think sparking (and possibly, 'scratching') each other isn't possible... right? And in a sabre lock, I hope these sparks don't appear, because when Dooku and Obi1 had a lock, these sparks never appear. This has nothing to do with engine limits, since they could have easily removed the sparks. And make the flash a sabre clash create smaller. The movies' aren't that huge. This will, however, add on to the fun factor. More booms, more spraks, more explosions!
And a more coordinated sabre duel would have been appreciated. I can click the mouse to activate, say, a forward slash movement. If there's no Jedi around, the lightsabre will go forward, but if you're duelling someone, the game will be able to alter the forward slash to look like it is really hitting another guy's sabre, instead of having the sabre go THROUGH the person. And blocking should ve more or less the same. When someone slash from the top, you point your reticle up, and the game will be intelligent enough to execute the top-block sabre move. This doesn't really have to do with engine limits, does it?
Anyway, glad to know there will be ragdoll animations,(Oh, I think I was the one who brought up this feature in a thread 'JK3 features'.) although both the trailer and the video have not shown this feature. But it will be really nice, because fallen enemies will not go through walls anymore. And the ragdoll feature, BTW, will ensure that enemies chopped to pieces WILL fall correctly, instead of seemingly still connected (even though in pieces.), as in JK2.
I agree with the saber stuff you said. The should change the way the duels are going. Also you shouldn't be able to "cut" through a person and he's still alive. unless you activate saberRealisticCombat (which is defaulted as OFF) i hated that. you cut through desann 5 times and he still jumps around like a hippy. if you get shot at the chest/head you're dead thats it. you can take 10 shots and still be alive...we all know that.
They could've did away with the sparks oh lightsabre clashes. This never happened in the movies unless a lightsabre hits a non-lightsabre object. Since they're of equal hardness, don't you think sparking (and possibly, 'scratching') each other isn't possible... right? And in a sabre lock, I hope these sparks don't appear, because when Dooku and Obi1 had a lock, these sparks never appear.
NO SPARKS!! Your saber should just cut throught the freaking wall as it is in the movies. and not get smaller. but as far as i can see it in the trailers they didn't change it. :(
just for editorOB1 i have to add this :n0e:
All what you ahve said about the saber stuff is absolutely correct.
if you get shot at the chest/head you're dead thats it. you can take 10 shots and still be alive...we all know that.
But it is only a game for god's sake! What if you'd die in SP from one shot? Just play the Jedi Master difficulty and it will make you happy, well atleast it made ME happy...:p Even you don't die of one shout though. And one more thing... Cutting through walls would require the total modification of Q3A engine, in fact it wouldn't be Q3A anymore... And back to the shooting business, in EP6 Leia got shot in the shoulder and nothing happened to her, but the shots have even left tiny craters in the walls, is Leia's shoulder harder than rock? That goes also to Vader's shoulder in the saber combat with Luke in EP5...
Yah you're right. you can't make the game too hard. everybody would get pissed. but at least they could create a difficult level for it.
That sux...weak old damn engine :( ahhh why did they even use it...?!
Beware the squared-chined jedi
24th October 2002
Raven used the same engine cause it saved time, they new how to use it, they could do things with it that they never could before, it could do what they needed.:agreed: