Saber fighting dissappointment... -1 reply

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lasersailor184

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29th November 2002

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#1 17 years ago

Ok, I love the game, but I thought that fighting with sabers was going to be harder / easier.

IMO, it should have been a step up from Outcast. But it really wasn't.

It's pretty much the same w/ two new stances directly tied into what kind of saber you have.

There's not even a defense button! If you're standing still and aiming at the guy you automatically defend yourself.

IMO, there should be a heavy tradeoff for the amount of damage that a saber does. I'm not sure how many of you actually fight w/ your barehands (IRL), but it takes a hell of a lot of coordination, and timing.

OK, here's my opinion of how it should work (Not mandating that you should listen, but if you want, go ahead).

Every saber has a basic difficulty level based on the difficulty fighting with the object should be. I.e Heavy Single - Medium Single - Staff - Light Single - Dual. I think this is because you learn to crawl, before you stand, before you walk, before you run.

Double the damage in the single player game. But anyway, simple moves are rather simple to do. I.e a swing w/ Red stance being really really easy. Double the number of combos for each weapon, but having each individual combo that is more difficult, more difficult to pull off.

The smashing of keys while fighting will be discouraged. Putting in hard to do combos would just turn the smashing of keys into a combo of simple moves in a string.

Now here's the real kicker. You actually have to do things to defend yourself. No more standing around just letting the AI block all the incoming swings for you.

A block button is now set. But it's more difficult then just hitting the block button. There are actual moves that have to be done much like in attacking. But instead of just blocking, your saber must collide with the other saber to be able to block it.

This does not happen in real time either. The way I see it, both sides are "Focusing" in on the fight. This would make time appear to be going slower. So the speed of the world around the 2 combatants would lower to roughly 1/2 to 3/4 of real time. This would make all the attacks easier to block / launch, thus requiring true skill to stop attacks, or true skill to kill someone.

So back to the dueling, there would be a good amount of saber knock aways. If you do what you should I mean. Say person A is swinging fast and hard, and person B is just barely keeping up blocking. If person A's saber hits person B's saber just right, the saber is knocked away, requiring quick action to evade the incoming saber, or to get out. Or to die.

If anyone wonders what this would look like, go to http://www.theforce.net and the fan film archive. Download a movie called "Art of the saber Mk2." THis is my opinion of what it should look like.

But anyway, i'm just an optimistic new guy.




NiteStryker

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#2 17 years ago

The saber damage is one side or the other. The DFA isnt a 1 hit KO anymore, its a 3 hit KO. Yet the red saber kata can take u out in 1 strike, but the blue kata does more damage than the yellow. The duel saber kata does less than the saberstaff kata, but you are vunerable to rolling jabs. The saberstaff does 1/2 the damage of the DFA with 1 hit.

Confusing, i know, but its all messed up, we need a mod that accuratly reflects proper saber damage...




WolfsLoveRage

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21st September 2003

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#3 17 years ago

that Art of the Saber was really good. i could not beleive how well it was made. thanks for the site as well Laser Sailor, i have down loaded a few others, but Art of the Saber is by far the best i have seen thus far and i highly recommend watching it. it has good music for the ambience and the beginning story of it makes it right for the rest of the short film. and the emotion and fight scenes were great. thanks again.




NiteStryker

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#4 17 years ago

Im talkin about the saber damage in JA, what is this about a movie?




WolfsLoveRage

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21st September 2003

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#5 17 years ago

well if you read the first post which you must have because you answered him than you would know i am talking about the short film that LaserSailor had said to go check out. very good, i recommend it full heartedly.




lasersailor184

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29th November 2002

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#6 17 years ago

http://theforce.net/theater/fxprojects/aos2/index.shtml

Very well made movie. I liked Mk1 too, it was goofy, but had great saber fighting.

But anyway, my entire point of the top post is that fighting with swords is very difficult. It's also very hard to defend. So make it hard to use, but very rewarding for those who have skills.




WolfsLoveRage

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#7 17 years ago

where is part one at? i would like to see it.




Bretski

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14th July 2003

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#8 17 years ago

who cares about dules, FFA is the best anyway, just hackine people




Muzio

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20th October 2002

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#9 17 years ago

Hey... #1's post is wrong.. there are not just 5 styles of fighing....

You have Yellow Red Blue staff Dual....

And THEN you have Blue fast,

Yellow dual style (with one saber. You fight as if you had a second saber but your hand doesnt move and you cann use force.)

Yellow Staff style(my favorite. Twirls alot...very fluid.)

Then Red fast. All you have to do to get these styles is type in the setsaberoffense 5 I dont consider it cheating.. it just gives you more ways to slice up those poor stormtroopers




lasersailor184

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#10 17 years ago

The Mk1 art of the saber is under the "Proof of Concept" Link.

But there's something bugged about the movie, skip ahead about 1;30 minutes, you won't miss anything.