Is there any major reason why my game lags so badly? It's not ping lag. It feels like processor lag, and my FPS is pretty low with a lot of people on screen at once in MP. It's really irritating since I just bought a Radeon X850 Pro.
AMD Athlon XP 2800+ Barton Core 512 DDR 2100 RAM Windows XP Pro Radeon X850 Pro 256MB AGP 8X
I don't really have two or three grand to throw down on a new machine with PCI Express graphics and a dual core processor. FEAR single player runs great while maintaining looks, and the multiplayer looks decent and runs at 60+ fps constantly. That game supposedly stomps on video cards.
Quake IV looks fantastic but FPS is poor with multiple people on screen, and I seem to get game hiccups (feels like trouble processing information). I can't think of why, because my CPU should only be handling information about the map and my players actions. The other players actions and locations on the map should all be handled by the server, not me. The problem of a lot of people on screen at once should hit mostly the video card. I can't figure out what's going on. I already tried a tweak CFG and it didn't do much. Can anybody give me some good advice that doesn't result in spending a giant load of money?
I get the same when it comes to MP with a large amount of players.
I put it down because the maps are so open. The game has t give you the co-ordinates of every player. Slowing down the more low-end machines.
I have a
AMD 2100+ xp 1.7Ghz 512MB RAM 400Mhz Geforce 6600 256MB
It runs well by myslef or on single player with resolution high and quality high but in multiplaye I have to drop it down.
When playing MP reduce everything down to the bare minimum like 800x600 no bump mapping etc.. This should ease the load on both graphics card and processor. Also get the latest patch as it has ping performance featurce to help keep a low ping.
The other thing you can do is get another 512MB RAM and a more powerful processor.
I can pretty much gurantee that it's your RAM, 512mb is not enough to play Quake 4 on high settings, if you dont feel like buying another gig of ram turn down the resolution and graphics settings.
Go for 2GB of ram. You will get kick ass peformance with it.
Indeed crank youre ram up to 1 gig miminum. 2 gig is recommended. Couse indeed the levels are very open. yu need to handle everything in the arena. The doom 3 engine uses allot of skins overlapping each other, that all have to be loaded. 512 just won't cut it
i have 1 gig and i get the SAME exact problem when i play multiplayer, my game slows down horribly i cant even move, but sp runs fine. i put lowest quality for mp but nothing, it dosent run fast, just stay in place and cant move, there has to be some solution that i cant figure out.
Try getting the 7800GS cards, AGP bus using a 7 series chipset
Yeah man, 512 isn't NEEEEAAAARRRR enough for quake 4. I was having same problems with a gig of ram, so I upgraded to 2 gigs of Crucial DDR and I have been playing for 2 days with graphics up all the way (Ultra settings) and haven't lagged one time. My comp's stats are...
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ (2 CPUs), ~2.0GHz 2048MB Crucial DDR 3200 RAM (you can get a gig stick of it for around $120) DirectX 9.0c NVIDIA GeForce 6600
Well you are better getting 1 gig of fast ram rather than 1.5 gigs of slightly slower ram, quake likes fast ram, dont go under pc3200 is my piece, aim for 1.5 gig if you can afford it, you will run fine at 1024x768, l run it on 2 systems, one an fx55 with 1 gig of ram, it usually has 2 gigs but lm using it in a different pc at mom, it runs sick with 2 gig pc3200, runs nice with 1 gig, the fx55 is a single core cpu though, and l have found quake smoother on my dual core 4400+ although the video cards are very different. fx55,core at 2.6 single ,currently 1 gig pc3200 ram, x800 xt, asus mobo, sata hd's. 4400+ dual core each core @2.2, 2 gigs pc3200 ram, 7800gt video card, sata hd's, ASUS mobo.
l find even with 2 gigs of ram, when playing multi player games like BF2, if alot of people run into the map, like 60 odd you still get cpu lag, cpu lag from your pc usually, newer games have some extreem textures on the skins of players bots, they can lag the best of systems , l have a 128 bot program for bf2, when you get around 100 bots in one area at a time, even the dual core chugs a bit, it cant be helped, it could be fixed, we are close to 64 bitrate games,then theres the fact that if you are in a polygon intense area your cpu is working its butt off for geometry of buildings cars etc etc, so your cpu lags from all the different directions bots are moving, cars tanks planes etc etc , your video ram lags if to many are in your video cards draw area and it overloads on textures, then it has to offload texture information to system ram, if that rams not super fast, instant lag ,and worse if your online in a 64 game and a high pinger comes into your video cards draw range you get lag spikes from the server, from that lagger, in BF2 it only takes a ping of over 110 and you start to experiece major problems. On top of that theres latency inside your system and hand to eye, LOL, thats me after a couple of beers , and just to top lag off theres all the damned hops to the server your connected too !!!!!