I'm new (unrealed 3.0 two questions!)!! -1 reply

Please wait...

moonlight da 2nd

Slightly cooler than a n00b

50 XP

20th January 2004

0 Uploads

38 Posts

0 Threads

#1 14 years ago

Hi, I'm pretty new in mapping and stuff. I have two questions about unreal ed 3.0. 1: How to create Teleporters??? 2: How to add your own textures in unrealed 3.0(jpg's, gifs, bmp, etc.) Without needing 3d studio max??? :clueless: :?Block: Greetz, moonlight da 2nd




the_eXode

UT2003Files Site Manager

50 XP

3rd December 2003

0 Uploads

73 Posts

0 Threads

#2 14 years ago

2. As far as i know, you can create your own texture and open it up in unrealed (jpeg, bmp, gif, etc.). But Im not exactly sure, I do all my texturing in Maya (cause thats where i do all my modeling).




browndog1978

I do custom skins

50 XP

19th December 2003

0 Uploads

28 Posts

0 Threads

#3 14 years ago

I have only made textures for characters, but to do it you just go to textures and go to file>import




groddy VIP Member

The Real Forums Old Skool

50 XP

12th April 2002

0 Uploads

5,781 Posts

0 Threads

#4 14 years ago

think theres a tutorial on teleporters at http://wiki.beyondunreal.com/wiki, this is a great place for beginner mapers to learn stuff.




moonlight da 2nd

Slightly cooler than a n00b

50 XP

20th January 2004

0 Uploads

38 Posts

0 Threads

#5 14 years ago

thanx




moonlight da 2nd

Slightly cooler than a n00b

50 XP

20th January 2004

0 Uploads

38 Posts

0 Threads

#6 14 years ago

I've tried to import textures in unrealed 3.0. I opened textures. After that i clicked on import. I can import .bmp so i tried it. I've gave the map name a name that doesn't excist like myowntextures(it does work with staticmeshes). It doesn't create that map. So i tried with map name a name that already excists. It didn't work the texture is not imported to the map. I don't know what to do! plz help me! :uhm: :uhm:




beedeeboy

I'm too cool to Post

50 XP

17th April 2004

0 Uploads

2 Posts

0 Threads

#7 14 years ago

You need to save it first in your own .utx file after you imported the textures... so import textures, use them, save the used textures, save map, build all, play :)




The_Aviator

Official Internet Addict

50 XP

16th June 2003

0 Uploads

185 Posts

0 Threads

#8 14 years ago

Import it in to the myLevel package.

You can import .bmp .pcx and a few other file formats.

What I do with textures, is save them directly as a direct draw surface in photoshop .dds, though you will need the dds plugin for photoshop for that.

You can get the photoshop dds plugin here:

http://developer.nvidia.com/object/nv_texture_tools.html

If you have photoshop ;)




[ZDS]GOUBO

UT2004Files [STAFF]

50 XP

4th March 2004

0 Uploads

90 Posts

0 Threads

#9 14 years ago

and you can get photoshop from WAREZ.COM




[ZDS]GOUBO

UT2004Files [STAFF]

50 XP

4th March 2004

0 Uploads

90 Posts

0 Threads

#10 14 years ago

bastard 15 minute time out editor auto complete sucks but you still cant ban me because i didnt put www. in front of it :P