is editors grid a kill line -1 reply

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nazurax

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29th March 2003

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#1 16 years ago

hi, u now on unreal editor it has a grid- does that kill the player if they fall through it. If so how can i stop this from happening? Or do i have to put a kill volume benith the outside walkie round bits?

O and can someone please help he with my other thread called die die die because when i leave a room to go outside and walk through the gap in the wall the player dies:rolleyes: and this needs fixing but how???? therres some pictures on the thread//in mapping section 2

thanks.:)




Dem0naX

Plebs

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31st October 2002

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#2 16 years ago

I own like ass when i play ut2003 so why for god sakes do i always suck arse on TTM servers...matches are TTm to. I'm really gettin pissed off by people shooting me down with 3 bullets...this might sound dumb but are there somekinda tricks or what?




Dem0naX

Plebs

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31st October 2002

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#3 16 years ago

woops wrong thread...




nazurax

=HCC=nazurax

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29th March 2003

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#4 16 years ago

LOL. I now i replyed 2 u...

GOD u got me all excited that someone replyed 2 my map problam there for a second...

:lol:

SOMEONE help me

ill cry no thats it now im now going 2 listen 2 atomic kitten

now look what u all did

:lol:




Chrisivx

walking flak magnet

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7th February 2003

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#5 16 years ago

hi there

well. Going below 0 in the z axis (i.e. the grid) shouldn't kill u. Have u pressed the volume button at all?I think I told u to make some blocking volumes, mabe they turned out to be kill volumes if u messed around with them. Look for a propery called "bpaincausing" or "bdamage" in the properties of any nearby volumes. (I'm not sure if those names are right, but something like it.)

Also, have u split any areas using zone portals yet? Or made any zoneinfos? Or changed to level properties?

there's a property somewhere called killz. It does something. not quite sure what.




nazurax

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29th March 2003

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#6 16 years ago

No i found it out--i have 2 redo the order stuff...

About these portals and zone stuff, what do i do with them?

Hows u map comin along??




Mr. SlackPants

I'm too cool to Post

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11th May 2003

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#7 16 years ago

U use zoneportals to seal of parts of the map, this way you can optimize your map and do some really cool tricks with zonesinfo's in the zones. Think of lower gravity at certain parts of the map, or distand fog in one zone and not in another.