Multiplayer bots... -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 16 years ago

Why didn't they include bots in multiplayer mode? Its not as if they haven't gotta do much work?! They had the base code from Quake 3! Seems a little odd for a game that costs £100 million to make that they'd leave something like THAT out... Anyone know of any patches or mods that are gonna b comin' out 2 correct this?

----- bangz

"The pen is mightier than the sword, and considerably easier to write with."




Guest

I didn't make it!

0 XP

 
#2 16 years ago

there is the bot commands left over from the Quake 3 game...so it is possible to implenment bots in to the game. I would try but i wouldnt kno where to start when i use the bot commands i get the player is not defined...and i really didnt play Q3A much so i wouldnt kno that much bout it....

here are the commands if you wanna try something or if someone else wants to try

at the console screen type in the following commands....

/bot_enable 1 (default 0) /addbot (name) (skill) (team) (ping)

/bot_debug

~Ätty~




Guest

I didn't make it!

0 XP

 
#3 16 years ago

I've just tried it and your right, they've left the code in. Although it was moaning that i needed 2 specify a botname, I tried a few names from Quake 3 but it was moaning on about them not being defined!

It would be nice to look @ the source code to see whats going on, are they going to release it shortly?

----- bangz.

"I broke a mirror in my house. I'm supposed to get seven years of bad luck, but my lawyer thinks he can get me five."




Guest

I didn't make it!

0 XP

 
#4 16 years ago

nah not that i know of.... I know you need a .aas file or something like that.... But i dunno how to make or compile one....so im sure someone with some coding experience can make one for this game ....sowwy :(




Guest

I didn't make it!

0 XP

 
#5 16 years ago

Oh well... Cheers 4 the help anyway! :-D

---- bangz

"Sure, it's going to kill a lot of people, but they may be dying of something else anyway."




Jeff Über Admin

I am a mean boss ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱🅰

184,632 XP

6th April 2000

0 Uploads

14,591 Posts

1,534 Threads

#6 16 years ago

Have you guys tried looking in Quake 3's .pk3 file to look for bot definitions / .aas files???


Product Manager | GameFront.com




Guest

I didn't make it!

0 XP

 
#7 16 years ago

yeah, i've looked extensively through the pk3 files and have tried a whole other mess of things, but nothing.

The Whole Story of my attempt.




Guest

I didn't make it!

0 XP

 
#8 16 years ago

Well... looks like we r gonna hav 2 play the waiting game until they release a bot upgrade or they release the source code so modders can do it themselves (half life being a good example of this one, although none of the bots lived upto the quake 3 standard).

----- bangz

"It's better to be black than gay because when you're black you don't have to tell your mother."




Guest

I didn't make it!

0 XP

 
#9 16 years ago

Hello everybody,

I tried as well to add bots in multiplayer maps but without success so far.

However, I saw in the data disk there are 2 files left about bots.

The location is :directory Doc, then subdirectory Help, then directory _vi_put. the 2 files are botinfs and bots. I can't open them they look like shortcuts.

otherwise, is it possible to use wolf radian to add bots? I can't make SDK wolf work .

Bye, and good luck to anybody " hunting" these hidden bots.

Cyril ' hiddenB ';)




Teufel

GF Pwns Me!

50 XP

9th February 2002

0 Uploads

52 Posts

0 Threads

#10 16 years ago

Pardon my ignorance, but what do you mean by bots? Robots in RTCW?:D