Porting Unreal 2 textures and staticmeshes -1 reply

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Vertigo

Heel commentator

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24th October 2002

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#1 15 years ago

Before I try this out (as my UnrealEds for both UT2003 and U2 are both extremely crash-happy), I was wondering if anyone had tried this out and could give me some info: is it possible to import textures and staticmeshes from Unreal 2? I know it's impossible to port whole U2 maps because the tech's so different, but the code for textures at least might be the same? If I can't import the tex's/meshes directly into UT2003 by copying/pasting/loading the files in question, is it possible perhaps to export them using U2's UnrealEd then import the exported file into UT2003's UEd? This is all basically so that I can make a map in the graphical style of the Drakk homeworld. Take a look at this screenshot, then imagine it in CTF or BR, and I'm sure you'll agree with me this could be pretty damn awesome...




Dem0naX

Plebs

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31st October 2002

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#2 15 years ago

oW YESS IT WOULD BE REEL COOL TO HAVE A CTF MAP ON THAT SPOT WHIT THE LARGE THING IN MIDDLE;;;ow shift lock;...lol were that skaarj/human or whatever is...




Dem0naX

Plebs

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31st October 2002

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#3 15 years ago

i now way to get the textures out but...it's a bit of a very very very very very long way if u need a lot of textures...