ragdoll errors -1 reply

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pospi

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21st June 2003

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#1 15 years ago

Hi everyone,

I have a custom ragdoll that i want to use for a player model i am making. It is different to the normal ragdoll types as i wanted the player to kind of fall apart when killed, so i have each body part's joint properties thus: 'part 2' set to WORLD, with an angular3 type joint, rotation enabled. Anyway it runs perfectly in KAT 1.2, but when i export it and try to run it ingame i get this error:

Assertion failed: postActors.FindItemIndex(actor) == INDEX_NONE [File:KDynStep.cpp] [Line: 511]

History: AddPostBodyStep <- ProcessPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

The error only comes up when i suicide to test. If anyone has any ideas what i'm doing wrong let me know.

Cheers




pospi

I'm too cool to Post

50 XP

21st June 2003

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7 Posts

0 Threads

#2 15 years ago

ok, fixed that the problem seemed to be caused as there are karma parts that have no mesh assigned to them. However having deleted those elements, now on a player death the mesh just disappears entirely. What am i doing wrong?