First ever post on a forum, so be nice :)
OK, firstly the game was running fine with my T'Bird 1333 overclocked to 1.4ghz, with 640MB on an ABIT KT7A, with Win XP Pro and a Hercules 3D Prophet 4500 (Kyro II chipset). This was until the fan packed up on it and the GPU fried itself!!
Went to a computer fair and picked up a MSI TI4800SE 8X for about £150 - "Excellent", I thought "Unreal should run a treat on this" - WRONG!! this is where you come in :)
Basically the game runs fine whilst in the menus, it loads up a level, but then the level runs for about 5 seconds max then crashes out leaving me with this message (or similar): -
UT2003 Build UT2003_Build_[2003-02-13_18.53]
OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1402 MHz with 639MB RAM Video: NVIDIA GeForce4 Ti 4800 SE (4300)
General protection fault!
History: UTexture::Tick <- (Texture ArboreaHardwareBrush.BarkB) <- UTexture::Update <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FStaticMeshBatchList::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Right, what I have done so far: -
1) Updated my Bios 2) updated to DX9 Since uninstalled it though 3) removed soundcard (SB Live! some problems reported with KT133A chipset, AMD Processors and Creative cards) 4) tried various drivers - although the ones supplied with the card are the latest ones availible. 5) updated game to v2199 6) uninstalled - reinstalled - updated 7) tried various registry patches for XP 8) downloaded all the updates from windows update 9) obviously tried running game at lowest possible details 10) tried setting clock speed to normal i.e. not overclocking 11) the card says that it supports 4x and 2x AGP buses (the KT7A only runs upto 4x) but neither of these settings made any difference. I have also tried changing the AGP aperture size but still no joy.
I think that the problem may be due to the 8X AGP thing.
Trouble is that I don't really want to upgrade my mobo yet as I want to get at least a 3.0Gig chip with Hyper threading/AMD's equivalent
Well thanks for reading this far, and if you have any tips on what I can do let me know :D
I think you might be right... :)
what it looks like, is that a texture is not loading, which would imply that somwhere along the lines, it's either bieng corrupted, or mishandled, and an infinite loop is occuring, because it can't load the texture...
what you might wanna do, is try setting the game to OpenGL, and see if it runs then... if not, then I have no idea, never handled anything like that before...
Thanks for your reply,
Finally, after weeks of sifting through pages on the net, i have managed to get it to work!!
I have upgraded my power supply to 550w watts!!, upgraded the drivers to version 4330. and followed you advice on the OpenGL rendere (once i'd finally figures out how to change it that is!)
Thanks for your help
The Rascal :dance:
Hey, I think I might be having the same problem. I had random crashes for various reasons, and then I found updated for my mainboard, now other games run like all that is good and beautiful in this world. My frame rates have increased 3 fold, but Unreal engine games just absolutely refuse to work. Sometimes it lasts 3 seconds, sometimes it never even launches, just loads and crashes. Mostly the latter. Anyway, can you tell me how to make sure I am rendering in OpenGL? It'd be a huge help. Also, any other advice you might have is apreciated.:D
Woohoo! Figured it out.