How to test my map pls help -1 reply

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mattyfinster

I don't spend enough time here

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29th September 2004

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#1 14 years ago

Hi all im just new to making maps for rtcw but i dont know how to test my maps could some one pls tell me how i can test my maps and 1 mre thing how do i make my map into a .pk3




nUllSkillZ

GF Pwns Me!

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13th January 2004

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#2 14 years ago

I'm mapping for Wolfenstein: ET and this is how I'm testing my map (shortcut): "C:\Programme\Wolfenstein - Enemy Territory\mapping\ET.exe" +set sv_pure 0 +set developer 1 +set g_gametype 2 +devmap concept_ons +set g_scriptdebug 1 +set logfile 1




Capt. Queeg

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13th June 2003

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#3 14 years ago

A pk3 is just a zip file that has been renamed.

The easiest way to try your map is to open Wolf, open the consol and then type \DEVMAP YOURMAPNAME

You'll probably need to do a "\SV_Pure 0" first or put all your files in a PK3 first.




DEADEYE

Wild west mod of RTCW

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23rd April 2003

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#4 14 years ago

i would agree ,with CAPTN QUEEG:deal: above thread , this is how its done good luck dude hope you have alot of luck :cool: http://www.gamingforums.com/forumdisplay.php?f=253 try this site these guys have years of experience good luck




Guest

I didn't make it!

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#5 14 years ago

For creating a .pk3 check: http://www.planetquake.com/bubba/pk3.html But first you have to compile your map: http://www.planetquake.com/bubba/compile1.html And as Queeg said, running your map with \set sv_pure 0 andn after that \devmap [mapname]

Good Luck