You know under the bridge in the Cordon? Where the camp gets attacked by mutants. Let me first say, I hate the whining NPC's do when they're under attack. So, I help those guys, then went on to explore the newly designed Cordon. I didn't get far, anyway they got attacked a dozen more times. Finally I'd just turned off my speakers hoping they'd all die and I wouldn't have to hear from them again. Well, there is one guy the mutants can't seem to get to so he keeps screaming for help. I killed all the mutants in the Cordon and more showed up, then more and more. They need to patch it so if you save someone enough, you don't have to listen to them ever again. Damn, in the swamps too. I love that level, but NPC's are taking controls of outposts while I'm fighting for another. I takes the fun out of it.
Jeff is a missing boss
28th July 2002
The nice thing about STALKER is if someone is annoying you, kill them.
Yeah, I finally got it though, the factions war part of the game that is. So, I wrapped up the Cordon and now I'm eradicating those annoying bandits in the Garbage, man they're annoying.
This seems to keep happening throughout the game. You save a camp of NPC's and 2 seconds later they are back in trouble again. My advice is to stick with the plot & follow the behavior of a mercenary STALKER - which is to only help someone so long as they are useful to you. As soon as you're done with an area & the NPC's are no longer important to the story, they can become puppy chow & it's no skin off your nose. Honestly...there are no ill consequences for ignoring optional quests except for rare cases where important NPC's are in jepardy - and those times are pretty obvious. An example would be to talk to a guy & he's currently being eaten by a snork. In those cases, you usually don't get to him in time anyway - and then you simply take a memory stick or PDA off his corpse.