New Mutants -1 reply

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I didn't make it!

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#1 10 years ago

Has anybody noticed how much tougher the mutants have gotten? the fact u cant hurt the blood suckers when they are invisible is a pain, and the teleporting pseudo-dogs are horrible to kill! but, they did make it a little tougher in that aspect, has anybody found the start of the game the hardest part?




Soul_purifier

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24th July 2008

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#2 10 years ago

Nope. And the teleporting psuedodogs aren't teleporting. They are illusions caused by the psi-dog. You have to shoot the real one and then they'll die. Actually I like the new mutant toughness. Unlike in ShoC where once you get a SPAS-12 you can 2 shot bloodsuckers in here its differen.




Bad_Motha

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10th May 2008

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#3 10 years ago

I don't think the monsters are harder, although I like what they changed about the Blind Dogs. Jumping at you and are more aggressive now then before. But I'm able to kill bloodsuckers in one shotgun blast, too easy I think. Heck even a Flesh takes 2 shots sometimes. Plus I think they screwed up the scripting in some spots cause it'll say "Come help us" and then I don't get there fast enough to help the Stalkers, like just north of Sid. If they're dead when I get there the mutants kinda take on the Stalkers area they were guarding. This seems especially true for Psuedo-Dogs and Bloodsuckers as I can move just out of their danger / attack zone. Sometimes I can stand there and nothing happens they are just running around in a circle and not attacking me. And in CS you can't seem to damage Bloodsuckers while they are cloaked, so I get closer and they uncloak to attack it usually only takes 1 shotgun blast for Bloodsuckers and Blind Dogs. Psuedo-Dogs and Snorks, usually 2 shots. It's way to easy in my opinion.




Bad_Motha

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#4 10 years ago

Maybe this is different with game skill level; ie. Normal, Stalker, Veteran, Master. But I playing it on Stalker skill. I'm using a few mods, but nothing to beef up my weapons or attacks, etc. This may have changed with the patches too, I'm not sure. I'm still using Russian v1.00 since it's playing fine for me.




thyco

The Internet ends at GF

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3rd September 2008

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#5 10 years ago

mutant damage from what ive found is now very dependent on which type of ammo you use. ive found that using normal FMJ rounds best for dealing with dogs, boars and psy dogs.

AP best against Flesh unless your fireing at directly at their face ( back in SOC the little booklet stated that fleshes were extremely well armoured around their body except the face)

Bloodsuckers are best taken out with buckshot or FMJ full auto burst at close range because the fuckers are now immune to all damage when invisible (it sucks, no more sneaky long range 5.56mm snipes to the head of an invisible blood sucker)

Snorks on the other hand are a strange bunch, FMJ and AP seem to do the same damage against snorks. ive had it where FMJ has worked better, then ive had it were AP works better.

Zombies, there is no question. AP all the way seeing as even bandit leather jackets have built in ceramic plates.

Controllers: 2 rifle luanched grenades or point blank buckshot in their ugly oversized things they call heads. (OL made me hate controllers with a passion because they were way to super powered and were using their ranged attack at close range)

Those FUGLY mutants that run around stomping the ground...PKM (if duty or lucky enough to find one before the end of the game), grenades, rpg, kitchen sink. just throw whatever you got at them.

Now having said all that, theres a distrubing lack of high teir mutants in CS compared to SOC, but one can say thats because CS is the prequel etc so it makes sense lore wise, but gameplay wise it does suck a bit after you slain oh so many humans, dogs and boars, but stuff all snorks,suckers, controllers etc




Bad_Motha

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#6 10 years ago

I'm also wondering why they left out mutant body parts and having it be a side-quest to grab they for traders, scientist, etc. I guess people got tired of it and GSC saw that. Plus with all the other quests and having to rush to help save team-mates before they get slaughtered and lose a control point, I guess this is the reason they left it out. I was just used to checking a mutant for it's body part, LOL I finally gave up on it after coming up empty all the way through Swamp and Cordon.




mr spock

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2nd March 2008

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#7 10 years ago

i'm just helping clear sky capture all the bases,we were just ,movin out when a swamp monster attacked! fortunatly i found a spas 12 in a stash




Soul_purifier

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#8 10 years ago

SPAS-12 is the best shotgun in the game.

That sad there are only 4 shotguns in the game.

Sawn off Hunting rifle Winchester SPAS -12'

Nice variety......




Bad_Motha

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#9 10 years ago

It's not only the best but dam if you get this early like I was able to, more power to ya. It holds 8 shells by default, compared to 6 on the Winchester. It has the same default stats as the Winchester though, but add some upgrades and this is even more of a beast. A Stalker member in Cordon wearing a Exo Suit and packing a SPAS12 die, and course I just had to grab it :D




Soul_purifier

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#10 10 years ago

That's also how I got it. I also got a fully repaired Vintorez from another dead guy at the cordon checkpoint. I'm not going to use them though for the sake of rewarding gameplay. But damn the SPAS-12 is powerful. I'm just going to drop it ontop of a roof. (since stashes aren't safe)




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