Released! Patch 1.5.05 -1 reply

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Bad_Motha

Pro-Filer thinks I'm cool!!

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10th May 2008

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#1 10 years ago

[COLOR=black]Patch 1.5.05 is here![/COLOR] >>>[COLOR=red]Download here from DeepSilver[/COLOR]<<< ----------------------------------------------------------------------------------- Change Log for 1.5.05 ----------------------------------------------------------------------------------- Saved games: 1.5.04 saved games will be compatible with patch 1.5.05. Game changes: - Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. - Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load. - Changed the reward for lowering the bridge in the Red Forest. - Changed the reward for killing bandits at the Freedom base filling station. - Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives. - Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section. - Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications. - Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map. - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence. - Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached. - Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics. - Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades. - Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies. - Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly. - Fixed several minor HUD, inventory, PDA and main menu errors. - Minor rebalancing of trade and items that pop out of dead bodies. - Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps). - Changed the process for rewards given for joining factions. - Changed rewards for destroying faction bases. - Fixed game crashes during conversations with enemy technicians. - Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians. Multiplayer: - Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP. - Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V. - Fixed a large number of various errors which caused client and server crashes in the multiplayer. - Added IP filter (for games in certain subnets). Fixed the following script crashes: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))

Steam users: GSC released patches will not work with Steam version of CS. Usually since Steam's updates will be somewhat delayed, Steam users may not be able to get a new update the same day GSC releases it to the public for the retail versions.

In order to get Steam to update your game. Launch Steam, click View, click Games List. Right click on your Clear Sky game icon, click properties. There should be a tab for updates. Turn auto-updates on, then apply.

If it is already on, turn it off and apply. Then turn it back on. I've gone through this process already with some Steam users who had troubles getting Steam to update Clear Sky to the other patch updates.

So please try this process and hopefully it will update your game. Please note you will have to start a new game after a new patch update. Unless the patch is minor and states that current saved games will work.

If you already have a game going and wanna continue. Turn auto-updates off for Clear Sky to prevent any new patch updates in the future.

You can also download much faster from my mirror server. They are the same files from DeepSilver. I simply uploaded to my server after downloading them from DeepSilver. >>>[COLOR=red]Download 1.5.05 (for RETAIL copy) here from Mirror[/COLOR]<<< >>>[COLOR=red]Download 1.5.05 (for DOWNLOAD copy) here from Mirror[/COLOR]<<< If the mirror links here don't work for you, give it a minute and try again. I'm not sure on the max number of connections it will accept.




sasha

Sexeh like teh gizmo

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4th July 2008

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#2 10 years ago

yeah i was about to post this. just got clear sky. now i need a new graphics card to replace my busted one.




Ocelot86

GF makes me horny

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22nd September 2008

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#3 10 years ago

finally! a fix for the damn flash drives and carry weights! yes!




chester7420

I don't spend enough time here

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22nd September 2008

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#4 10 years ago

so far, this patch is working with no crashes and no major problems! i expect to run into problems very soon though.




Kidslovesatan

The Internet ends at GF

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23rd April 2008

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#5 10 years ago

The yantar door of the scientists bunker is still bugged.




Guest

I didn't make it!

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#6 10 years ago

I have the steam version and just dled and tried to install the patch from deepsilver's site...i even tried the retail patch knowing it wouldnt work but they both give this...

"You already have the update to version [1.000300] installed. It includes all previous updates.

No update required."

wtf...

run clear sky...version 1.5.04...bullshit.

go to game tab in options click game updates...no update available. bullshit.

this is pissing me off to the point of punching a hole through my screen.:mad::mad::mad:




Ocelot86

GF makes me horny

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22nd September 2008

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#7 10 years ago

how about the fact that savegames dont work? apparently nobody else is having this problem....why me?




N88TR

Old school pimp

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10th February 2004

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#8 10 years ago

I wouldn't expect old saves with the old patch to work with the new patch.

BTW, I'm not too technical on this all, but does the patch look significantly good?? I can't really tell from the change log.




hmmv50cal

OL === WIN

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1st July 2008

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#9 10 years ago

Ocelot86;4608175how about the fact that savegames dont work? apparently nobody else is having this problem....why me?[/quote]

[quote=N88TR;4608198]I wouldn't expect old saves with the old patch to work with the new patch.

BTW, I'm not too technical on this all, but does the patch look significantly good?? I can't really tell from the change log.

Look at the FIRST LINE of the changelog people...




Guest

I didn't make it!

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#10 10 years ago
Ocelot86;4608175how about the fact that savegames dont work? apparently nobody else is having this problem....why me?

If you installed the freedom mechanic fix you have to delete dialogs_darkvalley from your gampeplay folder