hi, i want to know what you think about the ending of clear sky. my thoughts are:
well, let my know your oppinion
ps: don't start with basing for what i wrote
I enjoyed playing through this game simply because: 1) There was new stuff to do in the Zone, and I'm all about that. 2) SoC runs like crap on my machine, because it doesn't like my Window XP 64-bit drivers. 3) Fallout 3 hasn't come out yet. But as for the ending...I think that four drunken lemurs dipped in ink & set loose in a room full of copy paper could probably have worked out a better ending for the game.
I liked the ending....
i agree with both of you they could have made the ending more clichee maybe modders will make a different ending, who knows...
it would be cool if they made a patch with a different ending
i don't know if that ending can be changed. to me is hopeless. Its bad enough that the the whole story appears to be thrown togeather by a bunch of programmers ( that might have been drinking all night trying to figure out what to put out to market ) to just get it out. Like the gauss gun. In Soc we are introduce to this weapon at first as a weapon that only the monolith has ( base default game ). I understand this, I mean just look at the monolith, for something built by unknown humans looks more like alien tech, reversed or not... but the gause weapon as a power disrupter? I mean now that is very slopy. That says right there " just toss it in, fans won't notice, they will think its a first stage gun, thier stupid enough to belive that..." like how dose this work to SOC?
well what do you expect?a big electro magnet isnt going to do much damage unless you put two of them on either side of a fleshes head
mr spock;4655966well what do you expect?a big electro magnet isnt going to do much damage unless you put two of them on either side of a fleshes head
I understand that, but logic suggest its BS. a gauss weapon is really a silent weapon that shoots projectiles by magnitic forces instead of gunpowder. how dose this dictate a electromagnitic surge to be fired? Now lets say the gause gun was used like it was allready set to do, and Strelok has a anomly shelid protecting him ( I know its far fetch ideal, but so is a bloodsucker who phases dimentions instead of cloaking like it did before..so why not..) I could see that being possable. as for a disrupter, They should have created a new device like when they created hand holdable detectors ( which is the best ideal and worthy enough to say, put this in SOC..).
Soul_purifier;4673173Hey Khemer Magnificent---ending-----I--REALLY--wish--they--hired-you-----absolutely-brilliant-and-much-more-satisfying-ending-then-old-pictures-of-cherynobl-blinking-at-you
LMAO...your ok in my book stalker! :beer:
I didn't make it!
I just cant help thinking that they didnt hire a creative team at all.
I mean look at the games that are out there with fantastic story lines and plot twists and things that make you go hmmmmm.....
Then there is CS..... um find strelok and stop him from reaching the center of the zone.
I feel like im stuck in Contra circa 1988 endlessly running along two levels of platforms or navigating a two dimensional maze with a gun that shoots round dots.....
Oh and I have tried to like CS.... I have modded it, tried other peoples mods...played it through to the ending twice on Vanilla.....
But I have the same reaction every time....I play with a small amount of interest until I am forced to go to Yantar....then I just kind of lose interest in the game and start randomly killing everyone I meet just for loot.
A Prequel really was the worst possible idea.
Give us a sequel where Strelok kills the C-con and then the zone goes wild. With no artificial controls on anything and everything is possible. I wanted to see blood suckers running wild through Barkeeps customers.....Duty driving tanks through the dark valley just to be safe.....Freedom living in tunnels and afraid to go out at night....flying mutants....flaming tonadoes erupting from the Sarcophagus and wandering through the maps....Anything but a boring slightly updated version of the original game engine tacked onto half the plot and the same amount of terrain.